The story of how two industry heavy hitters ended up composing amazing music for Desktop Dungeons. Danny explains how he started working with one of his childhood heroes :)
Thought it might be an interesting thing for the local composers here:
I have a question though: "Why did you hire 2 composers for one job?" Both of them seem to come from totally different musical backgrounds...Danny came from a more self-taught side whereas Grant had studied Music at a college...Its very interesting seeing two different minds collaborating on such a project but what was the motivation behind choosing both?
@Mexicanopiumdog: We didn't. DannyB came onboard like he explained in the interview: We met him at the IGF in 2011 and a couple of months later he emailed me asking who was doing our music, I replied with "Uh, you? If you want" and from then on we started working together. At one point, he asked if it might be cool for a friend of his to do a guest track, that friend turned out to be Grant. They liked working together so much that next GDC we had a meeting to chat about them doing the soundtrack as a team and it all just fell into place.
Having both of them working on the game's music definitely worked out in our favor: The soundtrack is great, but they each have different fanbases that insta-bought the game because they were working on it. Good thing to have :)
Wow, This is interesting. Just choosing WHO you collaborate with can have a positive spin on your game! Interesting and noted. Artists obviously have fan-bases too... and they will play your game because their buy-in is the artists.
"Uh, you? If you want" - was this really so nonchalant? I don't think so... well played :)
"Uh, you? If you want" - was this really so nonchalant? I don't think so... well played :)
That's exactly how it went. I had no idea what to say... I mean, what DO you say when one of the most well known indie game musicians is asking about your game's music? Turns out that was the right thing, now we're friends :)
What struck me were the little things Danny picked up as he lrnd2orchestra from Grant. Coming from someone who works purely electronically/in MIDI, adhering to the instumental build of an actual orchestra when doing orchestral music is something that seems blatantly obvious now, but that I wouldn't have thought about otherwise. Good stuff.
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Having both of them working on the game's music definitely worked out in our favor: The soundtrack is great, but they each have different fanbases that insta-bought the game because they were working on it. Good thing to have :)
"Uh, you? If you want" - was this really so nonchalant? I don't think so... well played :)