[Shader Jam] Elemental
This is an experiment in getting everyone to write a shader and share knowledge.
Your shader must use a time component and must not involve player interaction like moving the camera or other scene objects.
Post your work on the forums with a title prefix [Elemental Shader Jam]
Tell us your intentions, post screenshots and share your script, textures and other inputs along with instructions to configure it (in Unity3D).
All the usual blurb for the forum competitions and jams apply.
Starting today (5 July) until the end of 1 August you have 4 weeks to write a shader that applies an elemental nature (earth, air, fire, water, spirit) to a simple primitive e.g. a plane, sphere, cube.Elyaradine said:In the shader workshop, we didn't really have time to do exercises, so the only thing we did was that outline shader, and I think that some folks were itching to do more dynamic things using the _Time parameters. I think a pretty cool, noob-friendly challenge would be to create an effect that plays on a simple primitive, like a plane or quad.
What the actual effect is could be some sort of elemental kind of thing, like fire or ice, or glistening sand (a la Journey), or something that can somehow blend between two states (e.g. "clean" vs "corrupted/aged")... lots of possibilities! :)
Your shader must use a time component and must not involve player interaction like moving the camera or other scene objects.
Post your work on the forums with a title prefix [Elemental Shader Jam]
Tell us your intentions, post screenshots and share your script, textures and other inputs along with instructions to configure it (in Unity3D).
All the usual blurb for the forum competitions and jams apply.
Thanked by 1francoisvn
Comments
on more serious note I'll probably give this a bash.
Edit: There is also GLSL Sandbox