Playing around with Unreal Engine 4
I got the Unreal Engine a few months ago, but only recently started playing around with it.
I got some models in and working with LOD and collision models.
Made some grass meshes and materials that actually works the way I wanted them to work.
I also messed around with Blueprints and made some doors that can be opened and closed from both sides.
I'm busy making some modular level assets.
Going to add some trees to the environment as soon as Speedtree becomes available for UE4.
Busy experimenting with World Machine to get some good landscapes and textures.
I got some models in and working with LOD and collision models.
Made some grass meshes and materials that actually works the way I wanted them to work.
I also messed around with Blueprints and made some doors that can be opened and closed from both sides.
I'm busy making some modular level assets.
Going to add some trees to the environment as soon as Speedtree becomes available for UE4.
Busy experimenting with World Machine to get some good landscapes and textures.
Preview01.jpg
1134 x 1057 - 468K
Preview02.jpg
1134 x 1057 - 651K
Preview03.jpg
1134 x 1057 - 604K
Comments
How are you finding the blueprint system? As cool as it looks?
It is powerful and easy to use. It just takes a while to get used to it.
https://forums.unrealengine.com/showthread.php?10221-BOOK-Blueprints-Master-the-Art-of-Unreal-Engine-4-Blueprints
This can be applied in UE4.
http://www.polycount.com/forum/showthread.php?t=88933
I'm just messing around at the moment. I'm going to try to make something similar to a side-scrolling game next. If all works well with it, I might just share some of the stuff.
I made some stuffs
I also did a vegetation bending experiment earlier tonight and made a tree. though the tree is sub par and need some adjustments.
The vegetation experiment seems feasible once they implement vegetation painting of actors. But for now im not gonna stress too much about the issues it has that is visible in the video. Who knows... maybe Epic implements real bending one day. I loathe the material approach.