2D Game Engine Question: Unity2D, GameMaker or Cocos2d-JS?
Hey guys
We're busy looking at porting 2 of our games away from flash (for obvious reasons, especially the need to be able to build for Android and iOS) and I thought it would be a good idea to bounce it off this community before settling. The games aren't very graphics heavy: chesscube.com (online chess portal) and pocketcricket.net (real cricket game dynamics with a comic look and feel).
We're looking at a solution that's going to allow us to build something quite quickly, don't need complex graphics and animations, but will be flexible enough to have rooms, multiplayer, currencies, purchases, etc. My current research is making me lean towards Cocos2d, Unity or GameMaker. Besides the cost, Unity seems like a bit of an overkill and at the moment we're leaning towards Cocos2D as it's javascript (that we already do) and open so that we can extend it if needed. (and free.)
Are there any others that you guys think we should be exploring? Does anyone have experience with Create.js vs Cocos?
We're busy looking at porting 2 of our games away from flash (for obvious reasons, especially the need to be able to build for Android and iOS) and I thought it would be a good idea to bounce it off this community before settling. The games aren't very graphics heavy: chesscube.com (online chess portal) and pocketcricket.net (real cricket game dynamics with a comic look and feel).
We're looking at a solution that's going to allow us to build something quite quickly, don't need complex graphics and animations, but will be flexible enough to have rooms, multiplayer, currencies, purchases, etc. My current research is making me lean towards Cocos2d, Unity or GameMaker. Besides the cost, Unity seems like a bit of an overkill and at the moment we're leaning towards Cocos2D as it's javascript (that we already do) and open so that we can extend it if needed. (and free.)
Are there any others that you guys think we should be exploring? Does anyone have experience with Create.js vs Cocos?
Comments
You may also want to consider Loom. It's Starling-based and uses its own scripting language (similar to JS), but has a good chunk of additional functionality built on top of that: http://www.loomsdk.com
The following book shows you how to turn yr existing actionscript game into starling...
Introducing Starling by Thibault Imbert
The book should take about 3-6hours to read as its a very short book on converting yr existing games to starling.
A book that looks deeper into starling and shows you how to complete the whole game is the following...
Starling Game Development Essentials by Juwal Bose
Hope you get your answers.
Out of interest, are there major downsides to using Cocos or is Starlings just much better?