[Prototype] Icarus
This is our second 'prototype of the week' type thing, last week's being Bacchus Bank. @francoisvn mentioned a space combat game potentially going up this week, but we decided to work on it a little bit before posting as a prototype (to incorporate some feedback we got at the meetup). That said, this week's prototype is Icarus.
Icarus is a 2D multiplayer aerial combat game; take part in intense dogfights with your friends to prove who's the better pilot. Flying your plane is easy to get the hang of, but has quite some depth to it. Stop accelerating to let the planes on your tail overshoot you, and surprise them from behind; decide whether to evade enemy fire and regenerate health, or whether to shoot them out of the sky with some burst fire.
Possible ideas for Icarus include adding some elements from the MOBA genre to it. Specifically, separating the players into two teams, each with a base on the opposite of the map (that would be larger than it is now) with waves of smaller planes or ground units clashing in the middle. Another way to expand it would be to add a class system to it; adding planes that can withstand more of a beating, fly faster and manoeuvre better, or use different weapons.
Instructions
Control your plane with the arrow keys or W, A and D, and fire with the spacebar. The colour of your plane indicates your current health level, the brighter the colour, the more health. When not firing your weapon, your plane regenerates health and slowly preloads some bullets. The screen wraps on the left and right and your plane collides with the bottom of the screen, taking damage. Flying off the top of the screen, applies stronger gravitational forces to your plane, accelerating them downwards. The number of kills you have is displayed in the top left.
Download links
Windows prototype
Linux prototype
Mac build will be uploaded tomorrow hopefully.
Focused Feedback
The network code we put together here was very rough, so we expect it to break (and it does). That said, comments on it will still be useful.
The game also still needs a lot of juice to look and feel much better, but we're not planning on working on that type of thing too much unless we're sure people like the game itself.
Questions:
Do you think the core gameplay is fun here?
Do the MOBA elements that could be added sound exciting?
Is this too similar to existing games like Blazin' Aces (local example) and Luftrauser (single player, but it was the inspiration for Icarus), despite the MOBAish direction we'd head in if we continue working on it?
Enjoy!
Icarus is a 2D multiplayer aerial combat game; take part in intense dogfights with your friends to prove who's the better pilot. Flying your plane is easy to get the hang of, but has quite some depth to it. Stop accelerating to let the planes on your tail overshoot you, and surprise them from behind; decide whether to evade enemy fire and regenerate health, or whether to shoot them out of the sky with some burst fire.
Possible ideas for Icarus include adding some elements from the MOBA genre to it. Specifically, separating the players into two teams, each with a base on the opposite of the map (that would be larger than it is now) with waves of smaller planes or ground units clashing in the middle. Another way to expand it would be to add a class system to it; adding planes that can withstand more of a beating, fly faster and manoeuvre better, or use different weapons.
Instructions
Control your plane with the arrow keys or W, A and D, and fire with the spacebar. The colour of your plane indicates your current health level, the brighter the colour, the more health. When not firing your weapon, your plane regenerates health and slowly preloads some bullets. The screen wraps on the left and right and your plane collides with the bottom of the screen, taking damage. Flying off the top of the screen, applies stronger gravitational forces to your plane, accelerating them downwards. The number of kills you have is displayed in the top left.
Download links
Windows prototype
Linux prototype
Mac build will be uploaded tomorrow hopefully.
Focused Feedback
The network code we put together here was very rough, so we expect it to break (and it does). That said, comments on it will still be useful.
The game also still needs a lot of juice to look and feel much better, but we're not planning on working on that type of thing too much unless we're sure people like the game itself.
Questions:
Do you think the core gameplay is fun here?
Do the MOBA elements that could be added sound exciting?
Is this too similar to existing games like Blazin' Aces (local example) and Luftrauser (single player, but it was the inspiration for Icarus), despite the MOBAish direction we'd head in if we continue working on it?
Enjoy!
Comments
I am downloading now and will edit this post with feedback.