Moving from Game Maker Studio to Unity
Hi Everyone!
Has anyone here moved over from working in Game Maker Studio to Unity?
I'm working on a 2D Arena Fighting Game, and I'm currently making it in Game Maker. At the moment I can do everything I need with Game Maker Script, but I'm wondering if it will be easier or better to switch over to Unity in the long run?
Do you thinks it's worth it and will it be a big adjustment to move to Unity?(I have not used Unity at all)
Thanks!
Karl
Has anyone here moved over from working in Game Maker Studio to Unity?
I'm working on a 2D Arena Fighting Game, and I'm currently making it in Game Maker. At the moment I can do everything I need with Game Maker Script, but I'm wondering if it will be easier or better to switch over to Unity in the long run?
Do you thinks it's worth it and will it be a big adjustment to move to Unity?(I have not used Unity at all)
Thanks!
Karl
Comments
I have not used Unity. But considering Unity does have 3D capabilities it might be a good move in the long run. It will familiarize you with the interface and the workings of Unity.
That is if you want to at some point do something other than 2d i don't see it as a bad move for a long term plan.
Take into account what the unity engine is capable of.
Personally the pricing of Unity has deterred me from using it, but after seeing games like the forest i reckon Unity is a solid engine.
So you'll want to use Unity, it'll be for:
1. 3D. No two ways around it.
2. Production - Unity is more stable in getting across platforms and especially for web player export.
The key thing to understand, I think, in hopping between the two is this:
Do NOT ever EVER think that every single thing you make will make it to production. Prototype for prototyping's sake. Learn from prototyping. From making things quickly.
It's very tempting to think that you'll never make something "not good enough" so everything should be made with production in mind. This is simply not true - or should not be true. Production takes tons of time. Prototyping should be a dime a dozen. If you have to use production speed to make prototypes you will fail and fail SLOW. And that's bad.
@Tuism Yeah I've a couple of things and I am enjoying the current project a lot. I don't know if it will ever make to full on production, as I'm doing this in my spare time and it's a fairly simple thing that I'm making more for me and friend to play and add to as new ideas and suggestions roll in. :) @Crocopede Yeah I've seen some awesome games come out that are made in unity. But I reckon for my use GM is a bit easier as I already know it. Cool thanks guys I think I'm gonna stick with game maker for now, but I'm also going to start doing some unity tutorials every now and then.:) Have an awesome day!
Karl
I am absolutely blown away by it and will never go back to rolling most functionality by hand like you do in XNA/MonoGame.
It is an awesome platform supported by an Asset store that's second to none.
I purchased RPG Maker VX and GMS last December during the steam sales, but haven't tried them - I should really to be able to give a fair opinion on this :)
Desktop Dungeons started out in Game Maker because that's what @Nandrew builds prototypes in. The GM version won an IGF award over Minecraft. There is no way GM ever "stunts" or damages anyone's game ideas.
We moved to building the game again in Unity because we had to rebuild it anyway and Unity had better cross platform support at the time. If it was just a year or two later, I don't know if we'd have still switched. I'm totally using Unity wrong, keep learning the "right" way that Unity wants you to do things and I can see how coming into it fresh with a project we already had mostly designed was a problem.
Does it matter which system you use? Not really. Without the GM version of DD we wouldn't be doing this stuff now, so the key is to use whatever makes you able to be the most productive and creative.
@dislekcia Cool yeah I've not at any point felt that GM is holding me back, and it looks like they are continuously expanding the different platforms you able to compile to. I think I will stick to GM and learn Unity as I go along. I have found with almost all things in life you can get much more out of something if you know that something really well, instead of always jumping to the latest and greatest thing. Thanks guys! Have an awesome day! Karl