Where do you fit into game development and where do you want to be?
Hi
It would be awesome to simulate a real game development project in one post, I reckon.
The idea is to state what one may bring to the table,"so to speak".
For example, I, Jurgen, offer my people skills and the bit I know about writing to aid anyone in getting where they want to be. I also offer the creative mind of a former children's book illustrator, having experience in delivering a product based on a brief.
Then, sorting out where who may contribute what to whom will be easy, based on Q&A :)
To kick off, my first question would be, apart from the post header, how can I help you?
If this post/thread could become a brainstorming session that inspires more than anything else, that would be great :)
I hope you enjoy this post.
It would be awesome to simulate a real game development project in one post, I reckon.
The idea is to state what one may bring to the table,"so to speak".
For example, I, Jurgen, offer my people skills and the bit I know about writing to aid anyone in getting where they want to be. I also offer the creative mind of a former children's book illustrator, having experience in delivering a product based on a brief.
Then, sorting out where who may contribute what to whom will be easy, based on Q&A :)
To kick off, my first question would be, apart from the post header, how can I help you?
If this post/thread could become a brainstorming session that inspires more than anything else, that would be great :)
I hope you enjoy this post.
Comments
Where I'd like to be is at the level of a Senior Narrative Designer, that's what I'm working towards :)
On a side note, while I have a whole bunch of skills (including boardgame design, writing and marketing), to answer your question, I really want to work as a psychologist at Valve so I'm organising getting my masters next year to help get me there.
I'll definitely take your advice, thankyou :)
I had a look at their website, quoting the following: This sounds pretty awesome.
Getting into the head of the gamer, understanding certain fundamental processes and creating from that basis! Very cool.