Einstein's Treadmill - Uploaded to App Store

ffzffz
edited in General
So i thought I would depart from the standard arcade/action game and do more of a arcade/puzzler.

I uploaded Einstein's Treadmill to Apple on Sunday night, build with Unity using it's 2D framework.

At this point I will launch to Android as well but with ads, I haven't seen great revenue from ad based monetisation (Using Fatty on a Bike as an example) but I also haven't seen decent volumes on that product.

I'll upload some gameplay shortly ;)
Einsteins Treadmill.png
1536 x 1290 - 396K

Comments

  • edited
    @ffz Congrats, is this your 2nd game? Yeah the revenue from ads is pretty low... I've noticed. I thought a carpet bombing approach might work where one develops many basic "snack" games and launch them with ads.

    In a saturated market it is maybe not the right approach I thought?

    I've since started focusing on games with a bit more substance that unfortunately take longer to create. It's a difficult call to make when one wants to create a portfolio of games and not come off as junk merchant, if that is a word?

    Keep casting those lines dude, sooner or later you'll catch that fish :)

    Shout when you've upload to Google play - I'd like to check it out and don't have an Apple device.
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