WC#1 : French Ship by Rigormortis
This is probably a very simplistic one and copies a lot of other stories I've seen/heard before but here it is anyway.
I made it based off [url = http://www.makegamessa.com/discussion/2065/prototype-french-ship-week-2-of-ogaw#Item_1]this prototype(French Ship)[/url].
Please give me any feedback you can. I don't really identify as a writer, but I do love stories and storytelling. So I would love to improve on that in any way I can. I like the idea of having strong motivations for characters. In this case I kept it fairly short(as prescribed :P) but it would be awesome if I could get some focused feedback on my characters.
Here's to reading more awesome stories! :)
Edit: I have updated the doc trying to implement some of the feedback I got already. :) If you did read it before, please download V2 and let me know what you think. I tried to do a non dialogue scene at the end of the conversation and would love to get some feedback on that.
I made it based off [url = http://www.makegamessa.com/discussion/2065/prototype-french-ship-week-2-of-ogaw#Item_1]this prototype(French Ship)[/url].
Please give me any feedback you can. I don't really identify as a writer, but I do love stories and storytelling. So I would love to improve on that in any way I can. I like the idea of having strong motivations for characters. In this case I kept it fairly short(as prescribed :P) but it would be awesome if I could get some focused feedback on my characters.
Here's to reading more awesome stories! :)
Edit: I have updated the doc trying to implement some of the feedback I got already. :) If you did read it before, please download V2 and let me know what you think. I tried to do a non dialogue scene at the end of the conversation and would love to get some feedback on that.
pdf
pdf
French Ship v2.pdf
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Comments
Now for the critique... ;)
"but her mother is keeping her locked up in there home." - should be "their". Slight grammer I know, but this is about writing?
"and you have faint at the sight of blood. It's simply ridiculous." - "have faint"? maybe it should read... "you faint"? No?
Also a mom calling her daughter ridiculous. Mmmh, I don't think so, she carried her for 9 months before popping her out in excruciating pain... She has some vested interest here in seeing her succeed in all her goals? Why is she so harsh?
Also the term "my dear" is over used, especially from such an uncaring mom. :)
my 2 cents, hope I don't offend :)
However, I didn't find Jacqueline uncaring. She probably could've handled the conversation in a gentler, more diplomatic way instead of being so dismissive, but she has a point. Gabrielle is, if her mother is to be believed, not cut out for the role of a freedom fighter. Her participation in that movement would likely put her (and others) in grave danger. Well, even greater danger than they would've been in without someone who is afraid of guns and faints at the sight of blood. I'm sure that Jacqueline is supportive of her daughter's goals, just not the ones that involve being murdered by Nazis as a potential outcome. The point about the overuse of 'my dear' is a good one though, but for stylistic purposes more so than being inconsistent with the character's personality.
On a related note: In the game, the protagonist is obviously fairly capable, at least in terms of her ability to jump from rooftop to rooftop. As we've already established, Gabrielle wouldn't be able to handle that situation. That sort of disjuncture just leads to ludonarrative dissonance. Unless this is is a prologue of sorts, in which case, pretend I didn't mention it :P
Lastly, hurrah for both principal characters being women! :D
The grammer/spelling issue is a good catch. I tend to type there/their and other similar things on muscle memory and it usually comes out as the one I'm used to type :/ I'm not sure were the "have faint" came in. Jacqueline isn't actually calling Gabrielle ridiculous here. It's more the fact that she thinks she can make a difference even though(according to Jacqueline) she has no way to do that. I'll look at rewriting this somehow that it makes that clearer though. I'm sorry about this. :D My vocabulary is sometimes(read always) a bit lacking. If you think she is uncaring I got half of it right. The idea is to convince Gabrielle that Jacqueline is uncaring but at the same time convincing the reader(you) that she is. So I need to work on the second part.
@brondin, I agree that I need to proofread and edit this...this is also of why I'm posting it here. :) the more people that can proofread with me the better. I'm prototyping this writing thing :P
Your second paragraph is actually mostly what I wanted to convey through that conversation. Jacqueline is dismissive and handles the conversation badly because she doesn't actually know how to protect her child. She is trying(desperately) to convince Gabrielle to stay away from the war because she wants to protect here. She is knowingly, but reluctantly, trying to break down Gabrielle's confidence in order to keep her safe. Can you explain what made you realize that she is actually trying to protect her daughter and what could highlight the internal conflict some more? I find it interesting that after seeing the character being capable you say we "established" that she isn't. I (think I) understand what you are saying, but in my mind Jacqueline assumes(asserts) that her daughter is incapable, it is never established that Gabrielle is incapable of doing the things her mother says. In fact, having the character shown as capable through gameplay enforces the idea for me that her mother is mistaken and overprotective. Am I too close to the characters that I'm not explaining it properly?
Again thanks for the feedback guys, looking forward to some more. :)
PS. I can see how ALL these threads are going to be big walls of text. :P
I hope this helps!
Thanks for reading anyway. :)
PS: If she turned the key COUNTER-CLOCKWISE, she unlocked the door, NOT locked... not sure if this is intended? Makes sense for her to turn key clockwise to lock? So her mother is delayed in detecting her leaving? Anyways, just a minor detail... :)
To be honest I didn't really think through which way she should turn the key, which is important. I think that when the story is grounded in the real world it should act and behave like stuff in the real world would. Nice catch ;)
To know what happens next you have to play the game :P
PS. I can't seem to download the file, is it still available for other people?