Nation -- Very early Movement Mechanics Prototype -- Feedback wanted
Hi,
I'm busy creating prototypes for core mechanics for a game I'm creating. This prototype is designed to explore movement. The initial concept of my game is very exploration driven, and hence this movement needs to be fun, exhilarating and not hugely frustrating in the long term.
Would you kindly try it. It is a jar file and JRE 7 is required to launch it:
https://drive.google.com/file/d/0B9XVEYawfDp5N09jNHRJNUQ5VWM/edit?usp=sharing
The controls are:
W - Apply thrust
A & D - Apply torque
Enter - Restart
Criticism is very much needed.
P.S. Here is a bonus screenshot of the prototype, in case you're on the fence about whether it is worth the effort to test it:
Thank you
Edit: Fixed screen resolution dependance issues
I'm busy creating prototypes for core mechanics for a game I'm creating. This prototype is designed to explore movement. The initial concept of my game is very exploration driven, and hence this movement needs to be fun, exhilarating and not hugely frustrating in the long term.
Would you kindly try it. It is a jar file and JRE 7 is required to launch it:
https://drive.google.com/file/d/0B9XVEYawfDp5N09jNHRJNUQ5VWM/edit?usp=sharing
The controls are:
W - Apply thrust
A & D - Apply torque
Enter - Restart
Criticism is very much needed.
P.S. Here is a bonus screenshot of the prototype, in case you're on the fence about whether it is worth the effort to test it:
Thank you
Edit: Fixed screen resolution dependance issues
screenshot1.jpg
1024 x 576 - 153K
Comments
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Couldn't set display mode 1920x1080, fullscreen: true
My screen only goes up to 1600x900. You might want to recreate your game for a size more likely to work for anyone, like 1366x768 for 16:9 resolution
Firstly, the game is very dark which I don't think it needs to be. The maze is already large enough so I can't see the end and you can use "day for night" effects to simulate it being undergound or in space (I can't tell the theme from the game).
Otherwise, the thrust feels incredibly weak compared to the turning thrust and I think needs to be improved. It got to the point where my thrust was basically ineffectual and I was turning just so I could bounce my way around successfully.
Maybe the walls could be littered with hazardous pustular explosion wart things Maybe try giving the player control over the two lights? That way they have more control over the line of sight thing.
or maybe some resource management balancing the distance your lights shine, the amount of lights powered on and the energy required for movement.
How about adding in some sound or blinking lights that will make you want to go towards the open fields, if that makes sense. Or a feature where you can momentarily lights up a bigger visual radius around you, sort of like a flash of light that temporarily shows more of the map but only for a fraction of a second.
Maybe they can help guide you to hidden objects? As you try cure a disease?
I don't know I'm really just spit balling here. Hope it helps!