[article] economy of fun: supremacy goods, monetization & minecraft

edited in Questions and Answers
I found two cool articles, which together i thought should be called the Economy of Fun. First is a great article on gamasutra about how to design monetization in a meaningful way and how not to monetize like an idiot. Great examples:
http://feedproxy.google.com/~r/GamasutraFeatureArticles/~3/JcM-HVMOzas/Next_Generation_Monetization_Supremacy_Goods.php

Second is a bonus I about a closed world infinite resource minecraft experiment:
http://www.minecraftforum.net/topic/1212125-closed-map-experiment/
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