WebGL (cool)
I dunno what this "webGL" thing means but it looks cool anyway :)?
"Check out this website by using your Chrome browser and enjoy WebGL eye candy."
http://mrdoob.github.com/three.js/
"Check out this website by using your Chrome browser and enjoy WebGL eye candy."
http://mrdoob.github.com/three.js/
Comments
http://madebyevan.com/webgl-water/
http://www.effectgames.com/demos/canvascycle/
http://www.escapemotions.com/experiments/fluid_fire_3/ (he's got other awesome stuff on his site)
http://creativejs.com/
Some of my favourites:
http://playmapscube.com
http://creativejs.com/2012/05/google-cube/ (Also using three.js)
http://helloracer.com/webgl/
PS: Caution, helloracer *will* make your chrome work hard.
The only real problem with WebGL is that it's supported is pretty much limited to chrome, but hopefully that will change in the future.
Quite powerful stuff but I'm not sure if they did much to improve it since then.
Again, really sorry for pedantry, but both WebGL and Processing.js are relatively new - 2006 and 2008 respectively. Processing itself is pretty old (2000/2001 iirc), but honestly has come a long, long way. There is some really awesome stuff being done with it.
I remember seeing SIGGRAPH demos almost 10 years ago(wow time travels fast) where they showed off full 3D viewports rendered in a browser. Don't think it was specifically called WebGL though.
Processing is a great toolset for those of us who don't want manage our own graphics loops and OpenGL calls. What's more, it's almost a direct port of openFrameworks (or vice-versa) so you can chuck your sketches on microcontrollers for some great interactive installations and new media work.
ProcessingJS wraps the sketch in a WebGL viewport so you can run it in WebGL supported browsers without the need for users to install the Processing browser plugin.
http://creativejs.com/2012/09/cloud-globe/
Apparently built by the Google 'Data Arts' team, whatever that may mean..
http://new.weavesilk.com/