Net Prophet writeup on MGSA
Was quite awesome to arrive on Bizcommunity to see the MGSA artwork front and centre on the site.
http://www.bizcommunity.com/Article/196/170/113799.html
The full article:This year's Net Prophet attendees were introduced to two of South Africa's game industry pioneers; Danny Day and Marc Luck. The game designers gave vivid insight into the workings of a community Day had started by accident.
"We design games because they're unique to the design world - instead of solving problems, we give you problems to solve," explained Luck.
http://www.bizcommunity.com/Article/196/170/113799.html
MSGA.png
1009 x 508 - 203K
Comments
I'm wondering what "Generation C" is though. It's not a term I've come across before.
I mean, in terms of art, when the community itself is making work for, say, DotA2, then what happens to the artists who were already working on DotA2? Does that free them up to work on a non-Gen-C game? Does it mean that they're effectively competing with the rest of the world on their own game? Or does it mean that they should rather get into starting their own schools and workshops to train others to create content, the way that countless other professionals seem to be doing?
Alternatively, she's referring to you guys being content creators - using the tools like GM and Unity to make cool stuff and encourage other people to make cool stuff rather than just buy AAA titles.
On a side note, I have an article vaguely linked to MGSA and your net prophet talk coming out. The content is fairly irrelevant, but it could drive extra traffic which is the point ;)