[Prototype] 2-4 Player local multiplayer fighter(Playable version now up!)

edited in Projects
Hi All!
I've been working on a local multiplayer game for pc and I thought it would be really awesome to get some of your insights.

The game supports up to 4 players and will have a bunch of different game modes.
It's inspired by games like Megaman(and a lot of other platformers of that era):), Soldat, Mortal Kombat, Nidhogg, and as of late, Broforce and Towerfall. :)
The main diversity will come from having a lot of different characters with slightly different control(speed, jump height etc.) and different special attacks.
At the moment I have 2 characters. A Ninja and a "Lite Soldier"(which currently uses a megaman-ryu sprite):)

The ninja is faster, jumps a little higher, can deflect bullets with his melee attack, throws shurikens, and has smoke bombs. The smoke bombs stuns enemies and also turns the player "invisible" briefly if hit by his own smoke bomb. He also dies a bit easier than the soldier.

The soldier is the "Baseline" character and has average health and speed, and has grenades as special attack
I have many more characters planned, but I jump want to get the basic game working as it should.

As for game modes:
For the "death match" mode I thought of have each player choose 3 characters to start with. Then each time you die you choose which of the 3 characters to spawn as. I'm also planning a "survival mode" where you choose the number of lives each player has, and each player then chooses that number of fighters. they then fight it out until all their fighters are dead, and the last remaining player wins.
More modes are planned and I will post updates as they are implemented.:)

I would really appreciate any input and I will post a playable prototype for you as soon as i have a basic menu system working.(at the moment all the character selection and controls and everything is done in the code.) :)
Playable version now up, download link below! :)

Have an awesome day everyone!:)

Here's the download link to the latest version:
http://www.mediafire.com/download/22i96n004yat962/Fighter_Prototype_v0.0.0.8.rar
or
https://www.dropbox.com/s/c3293uiaukpdn5e/Fighter Prototype v0.0.0.8.rar
I would love to get feedback on the control, as well as any suggestions on balance, and obviously if you find any bug please let me know! :)
Thanks guys and gals!
I have tested it with 4 players using keyboard, xbox controllers and a logitech dual action gamepad.
Currently the game just carries on until you press escape, so decide on a target amount of point and declare your own winner! :)

Oh yes before I forget, the keyboard controls are:
Keyboard 1: W,A,S,D for movement and G,H,J for attack,melee and special.
Keyboard 2: UP,LEFT,DOWN,RIGHT for movement and NUMPAD 1,NUMPAD 2,NUMPAD 3 for attack,melee and special.
Here's a little gameplay video of 2 player match.

Comments

  • edited
    I see now that my camera was locked to the ninja and because of that my screen shake wasn't shaking unless the ninja died! haha man this had me scratching my head now!
  • @karl182 - would love to play this as it is hard to judge how the controls feel by looking at the video. The visuals are real pretty. Did you do the art yourself? Also, what are some of the other characters you have been considering?
  • @FanieG Hey man! thank you very much! Yeah it's hard to tell from the video. I spent a lot of time getting the controls just right, and I think (well I hope :) ) that other people will find it intuitive as well. I will post a playable prototype as soon as I can!

    Yes I did the art, but for some of the the background and level art I used other art that i modified and edited. The Art that i used is from a game called Glitch, that was canceled, and the creators released all the art into public domain, so it's free to use for anyone.

    The ryu sprite is just a place holder but the ninja is one that i'm currently working on. I'm pretty happy with it so far, but as I get better at animation I may upgrade or replace it. We'll see. :)

    I'm thinking of have a heavy soldier next. He could have some armor, be a bit slower, and have a heavy machine gun or rocket launcher. And for his special I'm thinking having him lay down landmines. But these ideas will probably evolve once he is in and we start playing.
    I would love to have the community involved with creating the characters, and it could be really awesome to have a huge roster and keep updating it with new ones every now and then.

    Thanks for you feedback and like I said I will try and get n prototype up as soon as possible.
    Have an awesome evening!

    Karl
  • Hi All I have uploaded the first version of my prototype, and would love to get some feedback please.:)
    Thanks in advance!
    And have an awesome day!
    The link is in the main post!:)
  • edited
    @FanieG Hey man! I finally got the playable prototype up! Please check it out when you have a little time laying around! :) have an awesome day man and thanks for the feedback so far!
    Karl
  • @karl182 Hello... what do we have here? This looks very very promising!

    I want to play the prototype, but my anitvirus and chrome are shouting at me that the file seems malicious? Could it be the mediafire link?
  • @karl182 - coming along nicely. It was a bit hard to test, as I am home alone this evenning, but I'll start with what I liked:

    1. Snow effect.
    2. Blood effect.
    3. Animations.
    4. Momentum of characters are spot on.

    Now the stuff I liked a bit less:

    1. The menus were confusing. Pressing A Button did nothing. Think you need some better prompts on the screen.
    2. Although the double jumps are cool, I think it would be nice if the stage had SOME platforms that could be reached with a normal jump. This could help especially where a slower character needs to react a bit faster in a fight and can help with balance.
    3. It would be cool if players could assign their own buttons. I would never use G and J for my shoot & alternative shoot. It just didn't feel right. Same with the NUM pad controls. 7 and 9 would make more sense to me than 1 and 3.
    4. The ninja should throw his smoke bombs down and not forward. The momentum on the bomb meant that I missed myself a few times, didn't go "cloak" and wasted ammo.

    Features I would love to see:

    1. Powerslides with the down key. So that you could slide under bullets.
    2. Characters sliding on ice. This is quite easy to do with physics materials in Unity.
    3. Grab and thows (characters and objects)
    4. Block key.

    Nice progress.
  • @konman Hey man! Thanks! mmm I know that gmail and chrome does not like sending exe files, and the check inside zip as well. Here is a link to a rar file that may pass. Let me know if it doesn't work and I will make a plan! :)

    http://www.mediafire.com/download/22i96n004yat962/Fighter_Prototype_v0.0.0.8.rar

    @FanieG Wow thanks for all the feedback!
    Did you play with keyboard or gamepad? as the "A Button" refers to the A button on an XBOX360 controller. Yeah the menus are not really menus yet I just made them so that I could get people into the game without having to code their way in.:) Yeah the level design it something I wanted feedback on and you make a lot of good points thanks! The ninja's smoke bombs is thrown forward because they stun other characters as well as cloak yourself, so maybe if you press down it should throw down. I'll see what I can do!
    Thanks so much for the suggestions as well! They really got the gears turning again!

    Have an awesome day guys!
  • I've put up a dropbox link to the rar in the main post as well for all those who may have had trouble with the first one.:)
  • @karl182 Thanks for the link, grabbed it :)

    That familiar feeling happened when I saw that font when the game booted up. Retro! Well done. The art and animation and particle effects are very cool. I like where this is going...

    My wish-list:

    1) Sound :)
    2) Particle Effects need to last a bit longer, they're too fast IMHO. Blood and explode especially.
    3) I'd like to see a slightly bigger battlefield. Say 4 screens (2x2) with small basic quadrant map indicating where other player is? Just a thought.
    4) Health bar must be red! Blooood.

    Couldn't properly test cause I was an army of one. I'll give it another play when a friend comes over or I can convince the girlfriend it will broaden her horizons... :)

    PS: This type of game may suit in-app purchases I would imagine. Like in LOL you could sell new characters after a basic set is provided of course...
  • @konman Thanks for the feedback man! I really appreciate you taking the time!
    Haha yip sound is high on the priorities list! :)
    I'll will try making the particle last a bit longer and see what what looks like!
    The multiple screens could be cool for a single player, but if there's more than one player on the same pc, I can't imagine how that would work. Any ideas?
    Oooh health bar red! Didn't think of that thanks man! make a lot of sense! :)
    Awesome man thanks again!
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