EF 12 Game Engine to start?

edited in General
Hey guys.

Came across this while doing some browsing and thought I could use EF 12 to prototype a concept I had in mind.
It's primarily focused on the Fighting Game genre which seems to be at the core of my concept but I plan to make my own twists to it.
I'm still quite newb at making games so please keep that in mind.

Anyone have any opinions/experience working with EF-12?

Thanks.

P.S. Here's the link:
http://playism-games.com/games/ef12/
Thanked by 1Tuism

Comments

  • Whoa, that seems like a pretty good starting place to mess with those ideas you were talking about at the workshop. Nice find :)
  • Holy crap, looks like one could make Tekken from scratch with this thing. OMG. OMG OMG OMG.

    ... OMG!!!
  • edited
    Ok finally got hold of the engine :D (Capped internet sucks...)

    Gonna start going through tutorials tonight, but in glancing over some of the first few files there's something bugging me:

    I found out that the button assignment code uses hexadecimal to determine keyboard keys but when I searched it, the official hexadecimal references are different than the ones that the engine uses, e.g. LEFT ARROW is 1e on the engine but 63 or something officially.

    Any clues about where it's being referenced from? Otherwise I guess I have to take the few keys they give and work backwards to make my own diagram :P

    EDIT1: Ok I've picked up that there's a difference in the notation. The engine uses "KEY_0x1e" whereas the Official Windows uses "VK_0x1e" (VK standing for Virtual Key).
    Still not quite sure how to prod the internet to get the reference yet though.

    EDIT2: Well, after messing around with the config file an extremely crude Paint drawing, I've finally got most of the keyboard mapped out. Now to finally get started on those tutorials :P
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