[Prototype] Maharaja
"Maharaja is a tribute to the city nurturing series by Impressions Games, expanding on the ability for the player to care for a collection of cities and build an empire. Set in ancient India the player is seen as a great architect and is entrusted by its rulers to create a prosperous network of cities and defend its borders. In Maharaja you can build and coordinate production and trade between cities, send armies to crush invaders or suppress revolts, and shape the political landscape of a continent."
Download for Windows (last updated 24/05/2014 08:21)
Itch.io page (Most up-to-date)
Download for Windows (last updated 24/05/2014 08:21)
Itch.io page (Most up-to-date)
Comments
@fengol please put lazors or rockets on my wolves plskthnxbai!
I'll definitely be looking at mobile at some point.
It is fun so far and I hope you keep developing it, do you have plans for monuments later in development?
Here are a few bugs/notes that I noticed hope they help:
1. When deleting stop sign the road also gets deleted.
2. When game window lost focus it crashed, said something about a size variable.
3. Does not warn if building is not connected to road.
4. When building is destroyed the rubble does not say what was standing there (that info would be handy for rebuilding especially when cities become very large).
5. Would be nice to see the health of the buildings as with the Health of the citizens inside.
Hope to play more of it :)
I am continuing development. I'm adding a cotton farm, carding shed and warehouse which will be required for housing; and on the research side I think centred on the Gupta Empire, nominally called the Golden Age of India (320AD to 550AD)
I also learnt it's now preferred to use CE instead of AD and BCE instead of BC; but I'm old school and I don't know if I've going to confuse people by using the new syntax.
I'm really taken by @bischonator's advise to use a "Disney version" of India for my game, and I'm making notes about how and what that would look like. Taking a lot of inspiration from The Jungle Book and Aladdin.
King Samudragupta, considered to be one of the greatest military geniuses
Arjun the warrior prince, the director came to give a talk about it at wits last year and it's still burnt into my memory. Here's the trailer
I have a few remarks again, only meant as constructive :)
1. When you destroy an inspectors office the inspector doesn't disappear immediately.
2. Is there a minimum worker level for a building to operate, maybe the worker like the inspector works slower when they don't have a full number of workers
3. Screen shot number 5, the path finding makes it that the apothecary walks through houses when he returns.
But, watching that video feels like the mouse is travelling a huge amount of KMs... having shortcut keys for each button, even this early in development, would lift a huge burden for usability and possibly accelerate dev testing too.
E.g. move cursor over item, hit (D)emolish key and click. I feel a sim city itch that needs scratching having watched this :)
I also found an interesting article on how they drew the map