Character design
Hi, I am making a new game and I would like to get you thoughts around the character. Feel free to comment and help make improvement. More details about my game will be given soon! The game will involve Human and animal characters. Do you think it is by anyways going to offend any user? Or even create a dislike of the game?
character sample1.jpg
768 x 1280 - 254K
Comments
Chickens are awesome. They need to be in more games. I approve of the chicken!
Stylistically, I'd say that you're mixing angular and round elements a bit much - perhaps picking one or the other would be better for the feeling of a coherent character in a game. Often game characters are smaller on screen and you need literally 1 or 2 elements that are their recognition factors, anything more than that gets confusing. Like right now, the medal isn't part of the chicken for me, it's a thing that the chicken has clearly earned/gotten from doing something, it just doesn't look like the rest of the character does... So what's your point of "minimal chicken"? (that's a fun question)
Tiny thin black lines aren't usually a good mix with huge chunky colour. Your stylistic consistency is a bit off between the outlining and not outlining. And yes the medal is totally copy pasted from somewhere else. You can tell. The colour usage is different and the shadows are not matching the chicken's form.
There's also a distinct lack of the 3rd dimension - things aren't overlapping. The beak could have been "over" the line on the left. It could have been overlapping the little... red... chicken... chin thing. Etc. If that's intentional, then cool, but you'll have trouble keeping everything not overlapping and strictly 2D.
But yeah actually, again, graphic critique is completely pointless if you don't have context, and the only context here is "making a game". Which actually says... Very, very little. Make that game first! Prototype! Use stick-things! Drawing characters first never made anyone games :)
I reckon some people could argue that coming up with a strong character concept really helped them focus on the game they wanted to make, or a setting that they wanted the game to revolve around, but it's probably not going to help with gameplay. So even if you do have a strong character concept, don't test gameplay with that thing because it's going to take you forever to fully animate that character faithfully each time you change something. Adding hidden costs to iteration like that is a surefire way to not iterate enough and miss awesome potential.
Design always have objectives. Character design for gameplay IS in service of gameplay. If the gameplay is undefined, then you have a bad brief, and bad brief wastes everyone's time - in this case your own :)
I totally get the allure to go all gung ho and spend time on cool characters and pretty pictures - I'm primarily an artist/designer - but I've spent too many hours on art and design uselessly myself to not say this when it does come up - start with gameplay, start with mechanics, start with constructing an objective and a goal. "Cool Character" is not a real objective. The art doesn't make the game. It can and will change. Spending time on it now is time you could have put into making a game sooner, and getting to the art (final) sooner.
(If that's really a thing, then I'm doing it wrong)