Conflict Resolution (prototype)
I was messing around with play-by-email game concepts and at the same time kinda thought back to an idea I tried yeeeears ago in a far more clumsy manner.
Conflict Resolution is based on those absolutely awesome stick-figure martial combat animations that often do the rounds on Youtube and the like. I wanted players to get the sense of creating an awesome, fast-paced fighter without the dexterity focus. So you finalise your character *before* the fight starts (choosing a moveset and tweaking parameters) then watch it duke out against another prefab AI.
Fights last 15 seconds each and the goal is to deal the most damage possible.
Interface / controls etc will cause you to grit your teeth a little (especially in the character creation screen), but for simplicity there's 4 ready-made characters supplied with this build:
- Default (a "dumb fire" bot that uses the basic moveset)
- Monk (a lightly-programmed bot which uses the Grapple and Meditate moves)
- Berserker (a lightly-programmed bot which uses the Charge and Summon Sword moves)
- NandrewBot (A decently-programmed bot which uses the basic moveset)
SPACEBAR to reset the combat / swap combatant positions
ENTER to leave combat and return to main menu
Here's the file, have fun messing around (if you can)! https://www.box.com/s/1gptsbr9xmj11zadyjr6