Board/Card Game Recommendations
Hey dudes, so after briefly speaking about where to get these locally after today's class I was wondering which board/card games you would recommend?
Some really great ones seem to be coming out especially with kickstarter becoming so popular. I was following this for a time Agents of Smersh and it seemed really interesting.
I'm not a huge fan of role playing and fantasy type stuff, much prefer spy, sci-fi, tech based and the like but any good recommendations are welcome.
Some really great ones seem to be coming out especially with kickstarter becoming so popular. I was following this for a time Agents of Smersh and it seemed really interesting.
I'm not a huge fan of role playing and fantasy type stuff, much prefer spy, sci-fi, tech based and the like but any good recommendations are welcome.
Comments
Infiltration - Card-based secret facility breaking and entering game. Been hearing people rave about it for ages.
Panic Station - Build your own board card trading and sneakery game of being infested and not telling your friends. Very cool, very smart mechanics.
Battlestar Galactica - BE A FUCKING CYLON AND WIN THE GAME 1 TURN FROM ALL THE PUNY HUMANS ESCAPING FOREVER! Seriously amazing game of treachery and intrigue. Set on the Galactica (and other ships for expansions). Random Cylons. Frakking toasters.
Carcassonne - Brilliantly strategic tile-laying game. The archetype of the german school of boardgame design.
All of the above are personal favorites that I can spend hours playing. Really keen on getting hold of Smallworld and a few others, but really, Thunderstone is amazing.
Infiltration I've played and is a lot of fun.
Other cool games are:
Citadels - LOTS of fun, political intrigue, social game, good strategy, and I think pretty well balanced.
Ticket To Ride - very cool, simple mechanics. Much better than monopoly :)
Catan - complex yet simple, and very strategic. Much better than monopoly :)
Elder Signs - Could be argued as too random, but pretty fun.
Chaos in the Old World - Massive, complicated, convoluted, can barely be attempted if you don't have an experienced player with you. Edit: BUT SO MUCH FUN - having all players play with completely asymmetrical rules is like Starcraft x5 :)
I haven't played Thunderstone yet.
:P
Played Elder Signs for the first time yesterday. Amanda Sharpe is freaking amazing.
@BlackShipsFilltheSky - R899 for Mansion of Madness from Digital Sushi.. ouch!
Smallworld - What risk should be, but in a fantasy setting
Dungeon Lords - Basically Dungeon Keeper the boardgame, horribly complicated, so you'll need someone who has played it to teach, but ultimately a very rewarding game. I would recommend anything by the guy who made this (Vlaada Chvatil) He really likes to push what a "boardgame" is and comes up with some amazing mechanics (see Bunny Bunny Moose Moose and Space Alert for examples)
Hive - By a french designer, very awesome "Nature" Chess, where you build the board as you play.
Power Grid - A classic
7 Wonders - a fast game that has an interesting "hand management" mechanic
And much more, I'll update this with links to BGG when I've got a bit more time :)
All the players have different advancement conditions, and totally asymmetrical play styles.
So I've finally played Thunderstone and am thoroughly hooked :) It's Diablo with cards! How much better can you get!
And Netrunner. The only downside is finding opponents to run with! The asymmetry is awesome. So insanely deep. Not having to buy boosters is definitely a big plus. Anyone playing Netrunner?
And I read this thing about City of Horror on RPS, I'm not usually for zombies, but it looks incredibly fun, with lots of ways to screw each other :)
http://www.rockpapershotgun.com/2012/10/21/cardboard-children-city-of-horror/
edit: Don't particularly like their hidden tiers unlocking... or their actual unlocks... extra $5k for 3 new already designed cards? Come on now.
If you are interested in print and play, I recommend http://www.sirlingames.com/
I host a board game day in Stellenbosch on occasion. If anyone would like to join the next one, they are most welcome.
Also, @Tuism, do I need to buy my own "stuff" for Netrunner or can many people play with one set(like monopoly). If many people can play maybe you can bring it to the next meet and the people that are there a bit earilier can have a go with you?
A single Netrunner box support one 1v1 game at a time (without modifying the rules). There are separate faction cards, but only one one set of neutral cards for each player.
Sure I'll bring it to the next meet, just gotta make some time for it :) earlier sounds great :)
Ultimately, you wanna get your own box to facilitate deck building and playing against others (but you don't need to),
Even more ultimately, get 2 or even 3 core sets to get a full playsets of 3 of everything. Still better than random diving from boosters like in typical CCGs.
Even much more ultimately get expansions when they come out: they're completely complete by themselves (3 copies of every card, 3 is the max of any card in netrunner).
But we actually have a decent sized group that play. We don't play that regular any more but it's still fun when we do. :) I was just wondering if there were more people here that actually play. And if not, why not?
Is magic taboo here? Didn't know that :) I liked it until I realized it changed from a game of strategies to a game of expansion cash cow milking. Bah.
And I don't mind sounding fanboyish, Richard Garfield is awesome! :D I don't know much about him, but just looking at magic I know he's someone I'd like to meet. :)
There is still a lot of strategy involved, and a lot of cool mechanics coming out of WotC in Magic.
I definitely have seen some cool new mechanics in magic, most of them has me saying "damn that's imba", but in a world where expansions must be sold, power creep is thet norm.
But again, my opinion :)
I still love me my Assassin's Creed Recollection on iPad, but haven't played for a long time cos support for the game is sucking. Damn you Ubisoft.
1) The "Standard" block. When you limit the amount of cards that can be used in tournaments it automatically forces people to buy new cards. I know that they do this to keep the power creep managable in a competitive setting. But it does become expensive.
2) Relative value of cards. Some cards are just obviously better than other cards. A classic example is Shock vs Thunder bolt. And most of the times you actually need the best cards to play competitively. This forces you to either buy boxes and boxes of boosters or go to the more expensive singles market.
That being said...it's still an awesome game. I love the complex rules and interactions and I love the fact that there is hidden information :). No better feeling than defending an attack with a bluff hand of 5 lands :D. But playing the sealed events is the most fun for me at this stage because you are on equal ground with everyone else. Sure some guys can open better cards, but it's how you build your deck that decides how far you get on the day, not any one card. :)
And rigormortis you don't know what bluffing is until you've played Netrunner :) ask anyone ;) the corporation side plays with his cards face down while the runner sweats his ass off trying to figure out what his play is... It's asymmetrical and fantastic :) you'll see :)