Game programming patterns
A book about (programming) design patterns in Games:
http://gameprogrammingpatterns.com/
May have been posted here before, but it seems this book has come a long way in the last year an is finally finished! I've only skimmed over a few sections, but it seems sensible and well put together.
http://gameprogrammingpatterns.com/
May have been posted here before, but it seems this book has come a long way in the last year an is finally finished! I've only skimmed over a few sections, but it seems sensible and well put together.
Comments
I read an article with a similar title some years back which did a rather humorous, and informative but mostly humorous, take on design patterns.
Having a good read with this so far :)