Cool cyberpunk text adventure

edited in General
This is pretty cool, was this made in Twine? Can Twine do all these cool things easily?

http://aliendovecote.com/uploads/twine/sauna.html#8

Comments

  • It's CSS/Javascript so yeah. The template can have CSS and you can also add per card css/js.
  • edited
    Yup, Porpentine works with Twine a ton, adding new stuff to the finished versions all the time. Example: Cry$tal Warrior Ke$ha used to ask you to play a song off youtube, now it just starts the song up for you...

    Also, play that link, it's awesome.
    Thanked by 1hanli
  • @dislekcia: Tuism's link reads a lot like Guns on Chains. I think we have a weekend project for ya. :P
  • OH MY GOD THAT KE$HA GAME IS AMAZING. The writing is fantastic, the music amazing, and I DON'T EVEN KNOW HOW IT ENDED THE MUSIC WHEN I GOT TO THE LAST FRAME. Was it pure coincidence?? I DON'T KNOW OMG
    Thanked by 1hanli
  • Tuism said:
    OH MY GOD THAT KE$HA GAME IS AMAZING. The writing is fantastic, the music amazing, and I DON'T EVEN KNOW HOW IT ENDED THE MUSIC WHEN I GOT TO THE LAST FRAME. Was it pure coincidence?? I DON'T KNOW OMG
    *expels glitter from every orifice*

    Thanked by 1hanli
  • So I played through these very quickly. I'm not usually a fan of games like these. Mostly because I don't really enjoy reading on a computer monitor. There is something really interesting I noticed though.

    I think it's in the first few pages of the first game somewhere that you don't really have different options to choose from, you can only select a very specific option. Now, what caught my attention here was that this:

    BlaBlaBlaBla

    You weep.

    <<Click to continue>>

    Is VERY different than this:

    BlaBlaBlaBla

    <<Weep>>

    The second version(as it's found in the game) walks a fine line between commanding me as the player to do something and also allowing me to choose it as a person. So to continue as a player I have to perform the action of weeping. But as a person I can decide that I don't feel like weeping, at that point I stop being a player though.

    This made me actually reenact the scene of weeping in my imagination. Specifically of ME as a person weeping. It connected me to the story in a much more concrete way than just reading that I'm supposed to be weeping as a character in the game. Actually I guess this is what games are all about right? It's an interactive medium, so if it doesn't ground you as a person inside the game world, then the immersion hasn't reached it's full potential. Not every game needs this type of immersion, but if it does work, then this is an awesome way to do it. I'm thinking of other games that split away from the action into cut scenes that have made me felt similar to the way the first method has made me feel. When I read about what I(my character) is doing, then it becomes just my character. But when I have to choose(as a person) what my character does, then that character is ME in a very real sense. I mean, I as a person am consciously choosing to perform this (imagined) action in order to continue.

    Sorry if this didn't make a lot of sense. I was sort off thinking it up as I was typing. It just felt like a revelation to me.

    Thanked by 1hanli
  • Yeah I really like the way that Porpentine's interactive fiction FEELS really visceral, and that's a culmination of a bunch of elements including <<Weep>> Instead of <<Click to continue>>, it's the same effect as, for example, Dead Space's effort to remove HUDs from the game. And given the textual limitations every little bit counts miles :)
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