[Event] UCT Game Dev Day - 10th of May 2014
Hey everyone!
This is the official announcement that on the 10th of May 2014 we will be the second instalment of the MakeGamesSA-run game development day!
Once again it will be hosted at UCT in the computer science building and will be sponsored food/drink by Amazon. Last year we ran a successful workshop focusing on Unity3D and GameMaker with a fantastic turnout.
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Venue
CS2A, on the second floor of the Computer Science building, UCT.
Here is the location on google maps.
Here is the map of UCT upper campus.
Times:
12:00 - 12:20: General introduction and what is MakeGamesSA - @LexAquillia
12:20 - 12:40: Getting the most out of your gamedev degree - @creative630
12:40 - 13:00: A short break (or talk)
13:00 - 13:30: The guide to running a game studio in SA, meeting your heroes and making cool stuff: The QCF Q&A - @dislekcia
13:30 - 14:00: CG oriented talk - @rumor
14:00 - 15:00: Lunch
16:00 - 17:00: Guided tutorial/workshop - @raxter
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Requests:
I am still looking for additional talks for the day. If someone would like to do a tutorial/practical talk that would be amazing!
Otherwise if anyone would like to help me with my talk, maybe giving a self-taught opinion?
Would anyone artistically inclined be willing to help me make a poster?
Here is the Adobe Illustrator file for last years poster.
Would it be possible to get this thread stickied?
Update:
The facebook event is now live! Invite yourselves and your friends that would be interested in attending!
This is the official announcement that on the 10th of May 2014 we will be the second instalment of the MakeGamesSA-run game development day!
Once again it will be hosted at UCT in the computer science building and will be sponsored food/drink by Amazon. Last year we ran a successful workshop focusing on Unity3D and GameMaker with a fantastic turnout.

Venue
CS2A, on the second floor of the Computer Science building, UCT.
Here is the location on google maps.
Here is the map of UCT upper campus.
Times:
12:00 - 12:20: General introduction and what is MakeGamesSA - @LexAquillia
12:20 - 12:40: Getting the most out of your gamedev degree - @creative630
12:40 - 13:00: A short break (or talk)
13:00 - 13:30: The guide to running a game studio in SA, meeting your heroes and making cool stuff: The QCF Q&A - @dislekcia
13:30 - 14:00: CG oriented talk - @rumor
14:00 - 15:00: Lunch
16:00 - 17:00: Guided tutorial/workshop - @raxter

Requests:
I am still looking for additional talks for the day. If someone would like to do a tutorial/practical talk that would be amazing!
Otherwise if anyone would like to help me with my talk, maybe giving a self-taught opinion?
Would anyone artistically inclined be willing to help me make a poster?
Here is the Adobe Illustrator file for last years poster.
Would it be possible to get this thread stickied?
Update:
The facebook event is now live! Invite yourselves and your friends that would be interested in attending!
Thanked by 1raxter
Comments
I have no ideas myself for what to talk on but happy to take suggestions! It's after lunch, workshop/guided tutorial for the keep beans, maybe?
@creative630, does the workshop have a theme or an intent (or a target audience) I/we can start planning around?
Target audience would be new programmers, like the first/second year computer science students but also those just starting to get into vidoe gamedev. In terms of theme... I'm not too sure, maybe something similar to what you did last year? Though maybe more focused on a general intro to unity or game maker and scripting, very entry level stuff.
The advanced talk would cater really well to honours and 3rd year UCT CS gamedev students, but only one 3rd year attended last year...
... cool so we doing something a little more basic for this. Similar to last year! We can certainly refine that.
damn, didn't seek out too much feedback from last year on the talk then! Anything anyone would like to point out while we get a-plannin'?
2. Don't get stuck on something. If there's something someone asks you to do that you're not certain you can implement in a minute, pick another implementation that you CAN make happen... It's always possible to go "Okay, so exploding rabbits are cool and all, but first we're just going to make these boxes explode as rabbit-stand-ins and then we can find the rabbit meshes later..." and then move on to something else when people have forgotten about the rabbit part because explosions are cool. If you do get stuck, say you'll come back to it later and move on to a different thing - the worst thing you can do is go all problem-solvey and mutter to yourself for 15 minutes. This is entertainment and a bit of education, not a regular workday.
Is it possible to get an accompanying facebook event?
@Jwho303 I will try get something up and running!
Edit: fixed the link
Copy paste mistakes, they are all happening one after another until 2pm when food happens. 3pm the tutorial starts.
Thanks a lot to the talkers for taking their time to do something like this, it really cleared up a few misconceptions for me about the size of the game industry and how to possibly enter it :)
Thanks again to everyone! The talk even made me sign up here on the forums lol, have a rocking time!
Kind Regards,
Shane.
Edit: grammar and words
Big thanks to @creative630 for organising, much appreciated!