Big Audio News - FMOD and Wwise free for indies
http://www.gamasutra.com/view/news/212829/Wwise_audio_middleware_is_now_free_to_use__within_limits.php
http://www.gamasutra.com/view/news/212696/FMOD_Studio_audio_tools_now_completely_free_for_indies.php
Very interesting, with big implications for MGSA, especially us folks on the audio side. Now even low-budget games that go commercial can benefit from high-quality audio middleware like FMOD Studio and Wwise.
Where audio designers and composers who utilised these programs previously had to wait for huge budgets of AAA games or academic projects, we can now let loose!
Let's make games with fantastic sound, MGSA!
http://www.gamasutra.com/view/news/212696/FMOD_Studio_audio_tools_now_completely_free_for_indies.php
Very interesting, with big implications for MGSA, especially us folks on the audio side. Now even low-budget games that go commercial can benefit from high-quality audio middleware like FMOD Studio and Wwise.
Where audio designers and composers who utilised these programs previously had to wait for huge budgets of AAA games or academic projects, we can now let loose!
Let's make games with fantastic sound, MGSA!
Comments
Will post a video and more on my experience with FMOD and Unity when I've got a working prototype.
Anyone else tried implementing FMOD or Wwise in Unity?
Wwise is so much better than Fmod.
Wwise has an awesome workflow, forum, useability, everything, but quality audio is really difficult to make in under 200 samples...
Am I wrong? Feel free to disagree. I know some people go all out with generative audio, but that doesn't mean you can get quality.