[SEMI-SANE] I did press it!
My concept for the monthly challenge is to mess with the player's head. The basic idea is a FPS view and you have to escape from a strange world with moving platforms and weird physics. And just to drive the player insane I intend to make the controls random(ish) and have strange things happen with platforms.
Not sure if this will work out the way I want it, but I'll make time to implement some stuff and see what happens.
Not sure if this will work out the way I want it, but I'll make time to implement some stuff and see what happens.
Comments
We want to look at something similar in constraining movement, for very similar reasons. Not necessarily randomise controls, but have a non-trivial control scheme - so that the direction is predictable (like you clarified to hanli) but unexpected. So that the player has to focus to move in the direction that they need to, rather than what is naturalised.