WIP: BLAZERUNNER
Yep, its a runner!
My very first game in Unity... as demonstrated by my aunt, honest.
Developed in a private game jam this week. Unity Rocks!
Video here:
BLAZERUNNER
I'll try to get some playable demo's up over the weekend if anyone wants to take it for a spin? Web player, Android or windows/mac/linux desktop perhaps.
My very first game in Unity... as demonstrated by my aunt, honest.
Developed in a private game jam this week. Unity Rocks!
Video here:
BLAZERUNNER
I'll try to get some playable demo's up over the weekend if anyone wants to take it for a spin? Web player, Android or windows/mac/linux desktop perhaps.
Comments
Your testing and feedback is appreciated.
private string ScoreChirp(int score)
{
if (score > 1000)
return "Your legend shall be remembered...";
else if (score > 500)
return "You are a hero...";
else if(score>400)
return "You did great...";
else if(score>300)
return "You did well...";
else if(score>200)
return "You did average...";
else if(score>100)
return "You dont suck too badly...";
else if(score>50)
return "You suck...";
else if(score>0)
return "Wow, you are bad at this...";
else
return "Oops! Negative. LOL...";
}
As you can see it is pretty lame. Any ideas are welcome.
I've just watched the video so far and will try it out when I have a chance. My comments:
- The typing text effect will probably become very old quickly - maybe you can speed it up a little.
- Is that Superman behind that fireman hat? I noticed that he moved the whole world when he bumps into it :)
LOL at the superman comment. The camera religiously follows the player. Even though he does a face plant off a ledge and somersaults through a gap unexpectedly. I have no idea where to start to rectify that however. Some weird lerping and flerping in the camera track script I would imagine? Any ideas?
Thanks for the feedback :)
Art: Chris Hildenbrand (https://2dgameartguru.com)
I was surprised when Chris made some art for BlazeRunner unexpectedly and for free. WHAT A NICE GUY! So it inspired me to refresh BlazeRunner to see how the Google Play store has changed since 5 years back. I cringed when I saw the code I wrote back then :)
The game was disabled for awhile now and had to have ratings updated in the dev console for it to be re-activated. There are also new requirements for 32bit and 64 bit (IL2CPP/NDK) APKs before new updates are accepted and one has to target the Android API level 28 (Android 9 Pie) now (as per store requirement) as recommended OS.
It is still a simple and flawed little infinite runner, but has a more respectable coat of paint now ;-P
Google Play Store (contains AdMob ads)
https://play.google.com/store/apps/details?id=com.HypnoticGames.BlazeRunner