[Event] Joburg Community Night - 8 April 2014

edited in Events
This event happens monthly, is free to attend and anyone may speak at the meetup - just comment in the thread below to let us know!

Test games! Talk games! Make games!

When: 18:30 until around 21:30, Tuesday 8 April

Where: Microsoft Campus Bryanston, 3012 William Nicol Drive, Bryanston, Johannesburg

Content
- Introductions
- Community News (5 min)
- Implementing 3D sounds in Gamemaker:Studio - @Gazza_N ~20 mins
- A Dramatic reading of Greg Greg Costikyan's GDC Rant - @Karuji ~20 mins
- Your presentation/talk/game here

- 5 minute break.

- Focused Feedback (10 mins x 3 slots) [Games that will be shown on the big screen]
- MONTEZ - @tBulford
- Stoic/Cold Focus - @Gazza_N

- Open Demo Floor (Show your games in an informal manner with set up PC's/laptops).

Bring your games and set them up inside the auditorium before and after the meetup!

Beers/Drinks/Pizza afterwards at Col'Cacchio's down the road! Other nearby suggestions are welcome!

If you intend to attend, please indicate so on both the Meetup page and FB event!

Comments

  • I think @Gazza_N owes a talk on implementing 3D sounds in Gamemaker:Studio? :)

    I'm also keen to do a talk on 'Designing games coherently/cohesively' if no one has anything they'd like to do a talk about :).
    Thanked by 1Kobusvdwalt9
  • @Bensonance if we are light on content: Alex Bruce's IGS talk is on the vault, and it is VERY worth the watch (it was easily the best talk of GDC)
  • I'll be going with a friend, I assume we need to supply our own computers/laptops for displaying games? Do we need to RSVP space for our computers and games? Last but not least, can we showcase more than one game?
  • Still gotta finalize transportation, but otherwise I'm in for the GMS sound talk. :)
  • Um. The title of the Facebook event is Johannesburg February Community Meetup. This could be confusing.
  • @Bonezmann

    Ideally, yeah - but if it's a hassle, you can use my laptop if you're going to be doing a focused feedback session :). No RSVP needed, unless you want a focused feedback session (10 mins on the projector screen in front of everyone) as opposed to just showing it after the meetup.

    You can showcase more than one game of course! If you want two focused feedback sessions then we might need to see if anyone else wants the space before giving it to you :).

    @Gazza_N great! :)

    @AlphaSheep Thanks! Corrected now :).
  • Hey @Bensonance young @Kobusvdwalt9 would like to show off our join project MONTEZ for feedback. If there is time and space.
  • @tbulford Yup, I'll give him a Focused Feedback slot :).
    Thanked by 1tbulford
  • If I get off from work it will be my first time joining a meetup, looking forward to joining
    Thanked by 1Bensonance
  • @tbulford Yup, I'll give him a Focused Feedback slot :).
    He cant make it seams to have been a miscommunication. I would still like to use the slot we need feedback on Montez.
    Thanked by 1Bensonance
  • Right, transport confirmed. I'm good to go. \o/

    Also, I really don't want to monopolize the stage at this meet, but Nandrew's asked me to do a focused feedback session of Stoic/Cold Focus for the Joburg peoples. Workable?
  • Only if you do your talk as a Norveegian Viking and Stoic as a burly Scott warrior :)
    Thanked by 1Bensonance
  • @Gazza_N - Sounds good! :)

    Sorry peeps, but I'm gonna have to pull my planned talk - just got too many deadlines for that same day :/.

    I'm hesitant to replace it with the Alex Bruce's talk, however - a one hour talk will push our finishing time back quite significantly, something which we've been trying to avoid recently.

    Anyone got any talks up their sleeves?
  • I have a new board/card game that I'd like to get some playtest in, if that counts, though probably better as an after activity :)

    It's about crime bosses racketeering to amass wealth while someone could turn snitch at any time to expose everything :)
  • @Bensonance in that case I'd like to do a reading of Greg Costikyan's rant :)
    Thanked by 1Bensonance
  • @Karuki what's that about?
  • @Tuism,

    Probably a Col'Cacchio's venture, yeah :). Think we might end a bit early this month, so that'll mean more time for playtesting :).
  • @Tuism you'll just have to wait and hear ;)
  • Woo playtesting time :D
  • edited
    I'd love to playtest some games! I'm bringing a tablet along to showcase mine. Might possibly be two depending on how much work I get done on it before tomorrow afternoon...

    edit: I really wish my main project was ready for some personal showtime, but sadly I doubt it will happen since there is still quite a lot to do before I can even put it up for testplaying... :(
  • I've got a little 2-month art project we did at Luma earlier this year I'd like to show.
    Thanked by 1tbulford
  • Just as confirmation: Auditorium 2 is where you guys will be meeting
    Thanked by 1Bensonance
  • Auditorium 2 the usual big venue right?

    @Elyaradine is that someone besides Vietnam? :D
  • Yes it is the same place. :)
  • @Tuism: No, it's something else. :D
  • I have my own Tabletop duel / card and dice-based game I'd like some feedback on :) But that'll happen afterwards, of course.
  • Hey are we getting video recording done tonight? I think the dramatic reading will be great material for a recording :)
  • I have a game to show tonight, hopefully it will run ok :P
  • Got home, spotted the problem - Now it's fixed :P
    Sigh... Will show next month - hopefully I won't pull another Phil Fish.
    Thanked by 1Bensonance
  • edited
    PowerCat said:
    Got home, spotted the problem - Now it's fixed :P
    Sigh... Will show next month - hopefully I won't pull another Phil Fish.
    No, DO pull a Phil Fish!

    Assuming of course that means produce an awesome series of games and work really hard and become successful and make a ton of interesting friends and be a nice person despite huge amounts of perceived pressure. Do what Phil did: Make something cool!

    Don't do what random people on the internet did, which is be total assholes and kill someone's desire to make stuff for them. Important distinction, I feel. (Good luck, glad you fixed it!)
  • Another awesome meetup! Thanks to everyone for showing awesome stuff and trying awesome stuff :)
  • edited
    I never did get to ask what the deal was with that lego-token game I saw @Tuism and others playing at the aftermeet. So... Like... What was the deal with that?

    @PowerCat: Was it the ini files?
  • @dislekcia Sorry I wasn't referring to his character and his awesome games. I was just referring to the time he messed with his game a day before a big event and on the day the game was crashing every 5min. Just poking a little fun :P

    @Gazza_N It was my silly fault, I wasn't thinking and put an "open ini file" inside a script (Which I forget sometimes is in a step event) so it was basically just opening and closing the ini file a bazillion times. Lol.
  • @PowerCat: Ha! Nicely done. Looking forward to seeing what you do with last night's feedback. :)
  • edited
    @Gazza_N Token... or totem? ;) That was a game @DarkRa88it made, kind of a creature summoning combat game with no hidden information, everything's on the table. Closest comparison is... Any deckbuilder, as everyone gets stuff from a common tabletop pool, and like magic, kinda, with more permanent effects and dice rolling. You know how I feel about dice :P

    Was pretty fun, solid mechanics, I just didn't like that A) no hidden info B) dice :P
  • @Gazza_N:
    I never did get to ask what the deal was with that lego-token game I saw @Tuism and others playing at the aftermeet. So... Like... What was the deal with that?
    That would be my game, Shame 'n Die :) It's basically my take on the Hearthstone/MTG dueling games, changing up some of the intrinsic mechanics that we sort of assume to be necessary. This is it's deal: (check out the table layout for context)

    The players take on the role of shaman apprentices. In order to graduate from The Shaman Academy of Shame, they have to beat the other player in a spirit duel. Each player has 3 totems. In order to engage in combat, the shamans have to summon spirits that posses these totems. The spirits are represented by a pool of 6 face-up cards. Both players select the spirits to summon from this pool. The chosen spirit cards are then replaced by a new face card from the face-down deck.

    Each turn, a player takes a spell die from their Pool of Meditation (or whatever bullshit you wana call it) and places it into their ready pool. In order to channel a spirit into a totem, the shaman must pay 1 spell die from the ready pool. This die then goes to their spent pool. The dice in your spent pool return to your ready pool at the start of each player's turn. If the player decides not to summon a spirit (or if all 3 of their totems are possessed), they may roll the spell dice from their ready pool. The faces on the dice will then give the shaman access to spells that they can cast, such as (I have cute bullshit names for each spell, but these are what the effects boil down to): Freezing, Double action, Extra life, Soul block, Remove Status effect and Status effect immunity. Depending on the spell, the spell dice either stay on a totem after being cast until the spirit dies or they are spent and have their spell dice returned to the Pool of Meditation and Stuff.

    Once a totem is possessed by a spirit, it can attack or perform its special action (so no summoning sickness or sleepiness or whatever). Attacking or using it's special ability causes the spirit to lose 1 HP. Some spirits have passive effects (like dealing 1 damage to any spirit that gets summoned) or have an effect that occurs when they possess a totem (like freezing all other totems for 1 turn). The little Lego bits represent the totems and their orientation is used to determine if they have used their action in that turn. In order to win, the totems need to attack the opposing shaman's Spirit Stone (which has an HP of 15 at the moment).

    image

    That's the gist of it! (Or more accurately, a summary of the mechanics.)

    I know @Tuism struggles with the lack of hidden information, but that's a big part of the game for me. In games like Hearthstone of MTG, you could have the best strategy ever, and someone can simply ROFLstomp your face with a single card that you didn't know they had. In my game, it's all about sussing out what the other player might do in a particular situation and how to best react to that (very much like chess, which has no hidden information either). I would love to get it into the hands of more people... and soon. I'm very serious about developing this further, but I need to determine if I have anything worthwhile to pursue.
    SND Layout.jpg
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  • PowerCat said:
    @dislekcia Sorry I wasn't referring to his character and his awesome games. I was just referring to the time he messed with his game a day before a big event and on the day the game was crashing every 5min. Just poking a little fun :P
    Ah right, my bad for assuming :)

    ... Also, everybody does that. All the time. I wish I could stop... *sigh*

  • The Fish is awesome.

    The indie community is poorer without him.
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