[Tech Demo] Arduino + Unity3D
Inspired by LHS Bikeshed I want to try an make a game with custom inputs.
I've got my Arduino almost satisfactorily synchronising with Unity3D.
My next step is to build a prototype of the game I want to make. I have the physical components on order, hopefully arriving this week.
I've got my Arduino almost satisfactorily synchronising with Unity3D.
My next step is to build a prototype of the game I want to make. I have the physical components on order, hopefully arriving this week.
Comments
How are you mapping the controller inputs to Unity?
I've had endless problems with the DataReceived event before and usually end up using some other component. Lately I've been more inclined to use wireless with a simple 'input server' which then raises button/input events.