7DRL/Procedural Death Jam - Apex
Ahoy all,
So SIJO decided to enter the 7DRL and Procedural Death Jam as we were actually thinking about a rogue like game to make and thought it would be great to try create something under a bit of pressure, and learn more about what we wanted to do and how complicated it would be to create it.
It was our first time creating anything randomly generated and especially in 7 days, but in the end the end product came out pretty well. The levels are randomly generated, the bad guys are randomly generated.
Sadly there are a few big bugs which pop up every once in a while, but I was extremly pleased with what we did with a four man team, and everyone had never attempted a game jam. It was a big learning curve as we always wanted to make something better, but had to just move on to get something complete.
The game is called APEX, and is a spin on a rouge like, we wanted to cross the random generated elements, with perma-death and crimson land/alien swarm monster encounters.
We are currently still working on the game to get it to an even better position, but for now here is the 7 Day version APEX for you to play and let us know what you think.
APEX
Download
We still have a few ideas up our sleeve that we hope to get implemented in the next month and let people play a bit more to see if we are on the right track with the game we are wanting to create :)
So please, give us as much feedback as you like, good or bad :) its all welcome
So SIJO decided to enter the 7DRL and Procedural Death Jam as we were actually thinking about a rogue like game to make and thought it would be great to try create something under a bit of pressure, and learn more about what we wanted to do and how complicated it would be to create it.
It was our first time creating anything randomly generated and especially in 7 days, but in the end the end product came out pretty well. The levels are randomly generated, the bad guys are randomly generated.
Sadly there are a few big bugs which pop up every once in a while, but I was extremly pleased with what we did with a four man team, and everyone had never attempted a game jam. It was a big learning curve as we always wanted to make something better, but had to just move on to get something complete.
The game is called APEX, and is a spin on a rouge like, we wanted to cross the random generated elements, with perma-death and crimson land/alien swarm monster encounters.
We are currently still working on the game to get it to an even better position, but for now here is the 7 Day version APEX for you to play and let us know what you think.
APEX
Download
We still have a few ideas up our sleeve that we hope to get implemented in the next month and let people play a bit more to see if we are on the right track with the game we are wanting to create :)
So please, give us as much feedback as you like, good or bad :) its all welcome
Comments
I just took one of the menu:
I played it a little bit, I did see some adjustments to enemies, but it seemed like it was mostly their size. Looking forward to see where this goes!
Nice start, but the game desperately needs juice! Did something go wrong or does the game not have sound? I recommend you play some nuclear throne, or look at some let's plays on youtube. Specifically note how the camera reacts when a shot is fired, and how enemies react and show pain when they get hit. Enemies also need to have a death animation or at least pop and throw particles everywhere. There are lots of resources around regarding "game-feel" or "juice" and it's fun to do, and it is important even for a prototype. Here's a start: check the description for the playable.
I think you can also try doubling the amount of enemies and halving their HP.
Will upload a post gamejam version sometime soon, once we have a bit more of the mechanics that we have setup working and a few bugs sorted out.
I felt that the camera was too slow, maybe a leading camera could be cool here, where the camera position is favouring the direction you shooting. Nuclear Throne do this really well.
Also I think that the weapon needs some feedback on when it's going to burn out, I'd often run of shooting power but wouldn't have if I knew when to "breathe" as it were.