Unity: Syllabus - Course Curriculum and certificate?

edited in Questions and Answers
Being a C#/Visual Studio and MonoGame junkie, a coding control freak who has yet to peek into the seemingly ever expanding and improving Unity framework...

I recently stumbled upon this interesting link: Unity Syllabus - Course Curriculum .

Any comments from those who have dabbled with Unity black magix? Could this be the fast track for beginners into all things Unity?

Comments

  • I've been dabbling with Unity and it's not really that hard to get to grips with, especially if you already know how to code, and have an understanding of game dev as you seem to have. There are TONS of tutorials and information on Unity on the internet, and a lot of knowledgeable guys here that would be able to assist.
  • I always get questions about this while working, and I have resorted recently to only sharing a single link when people are asking about learning Unity or game dev in Unity: http://reddit.com/r/unity_tutorials

    As per the course curriculum described, my major issue would be: there is no indication that I could see as to how they are going to judge your grade, and there is no indication of whether what they give you as a certificate will be recognized anywhere.
    If it eventually becomes a proper certification I would say - Sure, go for it.

    I don't see what they are offering that you cannot learn yourself with free resources online, end up building a game that many people like and becoming successful, without having to sign up to that course.

    They have 60 videos to "introduce you" to the Unity UI, workflow and IDE. This you can do for someone in 5 minutes if they have ever used any other application on a computer before. It is a simple to learn IDE. They dedicate 2 hours and 30 minutes to hotkeys. If you are someone that wants to study hotkeys for Unity, go for it. I barely work in the Unity IDE, I spend most of my time using Visual Studio writing code to make things work. When Im in the editor I feel the flow is fast enough and easy enough without knowing hotkeys to get things done fast.

    My honest advice would be to use your existing knowledge (e.g. C#) and teach yourself from scratch. Choose something simple in 2D and remake it. Add in all those juicy things that make it great (screenshake, animations, etc) to get the hang of Unity. Build something simple in 3D. Your next step would be to start prototyping your ideas till you find something really cool to work on. Anything you don't know how to do is detailed somewhere in a manner that you can easily learn to do it.
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