Prototype content creation part 2 Sewers
Hi
So have started new content creation project, thought previous one I learned a lot, with block shapes.I am now attempting another project for sewers.It is again a considerable undertaking again. Spend the last couple days doing some concepts and getting ideas, on working with rounded and block shapes, and combining the two it's to say the least some times annoying and learning quite a bit.
I have created the main sections, but haven't as yet started on sections to break up the scenery that is next on the list, just wanted to get an over all feel and direction, though the engine doesn't do it justice, the main sections also needs a bit of work.
This is the reference pictures I am working from.
So have started new content creation project, thought previous one I learned a lot, with block shapes.I am now attempting another project for sewers.It is again a considerable undertaking again. Spend the last couple days doing some concepts and getting ideas, on working with rounded and block shapes, and combining the two it's to say the least some times annoying and learning quite a bit.
I have created the main sections, but haven't as yet started on sections to break up the scenery that is next on the list, just wanted to get an over all feel and direction, though the engine doesn't do it justice, the main sections also needs a bit of work.
This is the reference pictures I am working from.
Thanked by 1konman
Comments
I wish I had your talents when I was making my sewer game!
I made a little game where an evil bot chases you around a sewer - check it out - it would be pretty cool to have the drone chasing around your environments!
Thankfully , after this pack I am moving over to the new version of this engine, where collision I no longer an issue, However Have a new problem, that the newest engine has move on to terrain and outdoor environments, as where this engine was better suited to indoor stuff, for the time being the engine is still in beta, should showcase the new engine .
This what the current beta looks like of the engine, terrains can be made in less than a minute, thought much longer if you want a proper job with foliage ect.So fun times ahead, as I have not to date made a outdoor environment, will be a consireble learning curve again.
They change scale a lot in the arch on the right, at the top of the arch they're way wider than where the arch meets the concrete. Also, the flat wall behind the arch uses the same bricks and they're super squished compared to the ones at the top of the arch. Who built that and how did they find so many different shapes of the same colour brick? I think this is just a matter of being more careful with your UVs to preserve the in-engine size of recognisable structures. Always a good thing to practice tho.
Then there's also the arched-roof intersection that keeps throwing me off: Bricks don't really "bend" like that. Usually you'd have to do a lot of special bricklaying around those sorts of joints because the whole left arch would never support bricks that way, you need them laid longitudinally along the main axis of the arch, not transverse. (Try it yourself, transverse bricks don't support each other, so they keep falling down before you finish the arch) Maybe you could prevent that confusion by making the arch intersections have "rims" of a different material to prevent you having to line up the texture directions meticulously? At the very least, the arches need to be different meshes from each other so that you can texture them individually.
And finally, crates. In a sewer. How did they get there? (Crates with no pallets are the scourge of FPS games) What happens when this sewer floods? Not knocking your work, just offering my compositional crits :)
Quite itching to move over to the new engine, there I don't have to worry so much about segmented meshes will also be a lot easier uv mapping.
Still I am proud what I managed to pull off, even thought it isn't perfect.Nit picking is welcomed, but only if you offer a beer :P
Really need to upload a new video, of the final product, that was still a work in progress vid :) added some AI to fight and fixed up the lighting a wee bit.
But thanks for did feedback, kindly note I don't accept IUO for beer :P