Mixamo All Access account
So after looking at the options and a bit of motivation last night I decided to get it.
http://www.mixamo.com/pricing
$1499 / year. So I was hoping someone here might have the same motivation
and would want to go 50/50 on the account.
It would be like a kid from a divorced marriage. We can make turns having it over for weekends...
Send me a PM if you are interested.
http://www.mixamo.com/pricing
$1499 / year. So I was hoping someone here might have the same motivation
and would want to go 50/50 on the account.
It would be like a kid from a divorced marriage. We can make turns having it over for weekends...
Send me a PM if you are interested.
Comments
But no, I'm gonna go with no.
@LexAquilla can probably give more useful comments on the risks you might run using a split account like that.
And the fact that it's pretty much a "stock mocap" place means that, by nature of being stock, for the most part they're trying to create the most generic, broad, general stuff that they can think of. Which, right now, is pretty much first person shooters. And while there's some leeway in getting stuff to feel snappy by tweaking the animation speed, it doesn't always give a believable feel for the result and lacks weight (as would happen when you're trying to repurpose one animation for another use). But basically, building your game with their mocap as a limitation pretty much forces your game to be generic imo.
As far as I know they sell some of their animations in packs. I imagine those would work out much cheaper, and let you sample some of their stuff, see if it actually works in your game, before dropping a crazy amount of money on something like that.
http://www.mixamo.com/home/legal
The section I quoted above is from their FAQ (which is in non-lawyer speak) :)
I suggest that interested parties should grab their free caps and check them out. http://www.mixamo.com/motions
In my experience, pretty art sells screenshots, but great animation sells personality, feeling, and responsive gameplay. I feel that the nature of stock is that it's meant to be generic, and you lose out on all of the personality that'd really make your art come alive.
In your case, Stasis, for example, can use the mocap much better because the entire game is pretty much cinematic, and isn't rooted in having to have (character) animations that are tight and responsive. But if anything art-related in the game could use improvement from what I've seen, it would be the character animations, which I feel are dull and quite lifeless.
When we made Bladeslinger, we went the mocap route at the start. In the end, we used mocap for one cutscene in the entire game. All of the rest of the cutscenes and gameplay animations were key-framed. Granted, some of this can be written up to our recording custom mocap as people who were probably really inexperienced with having to record that stuff, but I've been told by animators with far more experience than I have that the amount of time needed to clean up (even professional) mocap to get the timing and weight working right for solid, gameplay-friendly animation that sells personality is about the same amount of time as it'd take to do it fresh -- but that you end up with a far less satisfactory result with much less personality and the nuances that really sell a character. There are games where it's worth it. For the most part (i.e. almost all of the indie games I've seen?), I don't think so.
There is everything from Tombraider style acrobatics, soccer moves, swords, bows and arrows, sky diving, death, jumping, rowing, driving, climbing, farming, super hero moves (spider man style swinging, flying) 'Matrix' style fighting, MMA fighting, boxing...and the library is constantly being updated.
As a resource you could either use these as a base for animations or use them completely 'out of the box'. While for a more stylized game they may not be ideal - but for a game where you are after realistic motions for your characters you really cant go wrong with Mixamo. Of course having an animator provide custom animations for your characters is going to be better, but if you had access to an animator you wouldn't really be looking at a service like Mixamo - thats not where they are aiming their product.