ToGL released by Valve
Thought this might be useful to some people.
TOGL
Direct3D -> OpenGL translation layer.
Taken directly from the DOTA2 source tree; supports:
This most likely won't build by itself and is provided as-is and completely unsupported. Feel free to use it for your reference, incorporate it into your projects or send us modifications.
Edit:
You might also find MojoShader useful.
TOGL
Direct3D -> OpenGL translation layer.
Taken directly from the DOTA2 source tree; supports:
- Limited subset of Direct3D 9.0c - Bytecode-level HLSL -> GLSL translator - Some SM3 support: Multiple Render Targets, no Vertex Texture Fetch
This most likely won't build by itself and is provided as-is and completely unsupported. Feel free to use it for your reference, incorporate it into your projects or send us modifications.
Edit:
You might also find MojoShader useful.