ToGL released by Valve

edited in General
Thought this might be useful to some people.

TOGL
Direct3D -> OpenGL translation layer.

Taken directly from the DOTA2 source tree; supports:
- Limited subset of Direct3D 9.0c
 - Bytecode-level HLSL -> GLSL translator
 - Some SM3 support: Multiple Render Targets, no Vertex Texture Fetch


This most likely won't build by itself and is provided as-is and completely unsupported. Feel free to use it for your reference, incorporate it into your projects or send us modifications.

Edit:
You might also find MojoShader useful.
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