Gamification
From the Meetup Community Night event
Irfan Pardesi
I Believe in gamification of all business processes.
Ben Myres
Great! Although we haven't had much Gamification content in a while :).
Steven Tu
Gamification is a study that came from observing games and the playing of games :)
Andre Odendaal
Last year I attended a great Coursera course on Gamification for business. I can highly recommend it
Irfan Pardesi
Andre. Would love to hear more about it.
Henri
I've noticed a trend that recent games, especially mobile games, are basically "gamified" versions of more traditional games. XP, leveling up, achievements, and unlocks are being added willy-nilly to games that have no reason to have them. Well I guess it's not willy-nilly. It's for cash milking via microtransactions.
Irfan Pardesi
I Believe in gamification of all business processes.
Ben Myres
Great! Although we haven't had much Gamification content in a while :).
Steven Tu
Gamification is a study that came from observing games and the playing of games :)
Andre Odendaal
Last year I attended a great Coursera course on Gamification for business. I can highly recommend it
Irfan Pardesi
Andre. Would love to hear more about it.
Henri
I've noticed a trend that recent games, especially mobile games, are basically "gamified" versions of more traditional games. XP, leveling up, achievements, and unlocks are being added willy-nilly to games that have no reason to have them. Well I guess it's not willy-nilly. It's for cash milking via microtransactions.
Comments
https://www.coursera.org/course/gamification It's not just about milking for microtransactions. In the case of achievements and leaderboards at least, a large part of it being expected for consistency on the platform. In the case of achievements, I'd also argue that there are very few game types that wouldn't benefit from well thought out achievements.
In the kinds of freemium mobile games I suspect you're talking about, this "gamification" of them outside the system achievement/leaderboard system is a continuation of this approach in freemium games on social platforms-and it's largely used because it does have a proven track record of retaining players. And yes, often the reason for wanting to retain players is to milk them for IAP.
The other things (XP, leveling and unlocks) are annoying though. It's as if "gamification" has become "RPG-fication, " but only the most mundane and superficial parts of RPGs are used. I hate that most games on mobile are freemium garbage that use these cheap tricks to get money out of players. I'd much rather pay for a game up front and know that I'm playing an honestly designed game in which all the mechanics are there to enhance gameplay, instead of to entice me to spend tons of money just to keep playing.
Gamification is about thinking about people, how they understand and react to tasks, motivators and punishment. It's about understanding how we can turn situations that a boring or win-lose for the employee (yes they get paid, but their brain goes numb in the process) into the best possible situation it can be. Certain tasks will never be fun, but they can be less dreary.
It's also about empowerment. Creating options, choices, goals and rewards that are meaningful.
Recommend: Extra Credits on Gamification
I wrote a talk/rant thing the other day about how play is the act of creating meaning in arbitrary situations, so thus games are about creating meaning in structured rule sets. This then points to gamification having to have meaning to work, without meaning its just pointsification... But when designers focus on exposing meaning, we actually get the chance to have huge impacts on the systems we're interacting with - change becomes inevitable.
Gamification can be amzing, but unfortunately as @dammit points out, most companies think it's just slapping a PBL layer on their website.
Them: "They'll visit our website more because they can get points! And badges! And compete for those points!"
Us: "But what value will those points add?"
Them: "It doesn't matter, everyone loves points!"
Us: *run away screaming*
Also, you're actually asking for two different things. 1. To gamify an aspect of business and 2. To create a game that educates. I'm working on the first.
We've also "gamified" the business side of how the company itself works, stuff like paying people on the first of the month and ensuring revenue share on projects, etc.
You could have bonus monies for doing things in less time than was originally planned for (though still to the same quality) or for coming up with great business solutions. This I feel makes more sense than just a 14th check in terms of driving behaviour (since it is closely linked with the behaviour you're driving to drive, rather than just randomly happening in december).
Makes a big difference to how work is perceived, plus it creates an instant trust impact - we're okay with paying people "before they've done the work" because we know they will. So far we haven't done it to that many people, but it's had a huge impact when it comes up. The big problem with doing something like this is tracking the actual work delivery. Most of the jobs that are about easily trackable progressive milestones (like sales positions or repetitive task jobs) aren't really open to the sorts of time savings that come from smart ideas. The knowledge jobs that benefit most from productivity spikes like the ones you're looking to maximise are also the jobs that are hardest to track reliably because actual deliverables aren't usually tied to hours worked.
I've always relied on focusing on the management side of knowledge work - supplying a good team atmosphere and trying to get people communicating so that estimates are more reliable - rather than be focused on tracking time and/or progress religiously. Many businesses seem to fall over when it comes to tracking work, I always see that as a failure to understand what your actual outputs are... It might well be possible to solve that with game-like thinking, but I'm not convinced that the tracking problem is one that can be responsibly solved by businesses: If we had solutions, businesses would make people work in much nastier ways :(