BorEd: A board game prototyping kit
Loosely inspired by projects like VASSAL and Wolfire's Desperate Gods, this is intended to be a simple toolkit for Unity3D that board game designers can use to try out their designs without needing to print out loads of paper/plastic, and eventually also to be able to play these games as one would do on a real table, including over the net.
I'm not entirely sure what my motivation for making this is/was, since I won't be using it, but it seemed like a fun thing to do. I have some planned features that I will add before I declare it done, but I will be sure to post it on Github for anyone who wishes to use it or contribute or whatever.
Feedback appreciated!
Edit: It's rougher than Patricia de Lille's vocabulary, but I've created the repo and committed what I have so far: https://github.com/screwylightbulb/bored
I'm not entirely sure what my motivation for making this is/was, since I won't be using it, but it seemed like a fun thing to do. I have some planned features that I will add before I declare it done, but I will be sure to post it on Github for anyone who wishes to use it or contribute or whatever.
Feedback appreciated!
Edit: It's rougher than Patricia de Lille's vocabulary, but I've created the repo and committed what I have so far: https://github.com/screwylightbulb/bored
Comments
Looks damn cool! Comments:
1. What you mentioned about discreet card movement is exactly right :)
2. For prototyping people would like to be able to type some text into something to define cards, then maybe define x of that card in a deck, to define a deck.
3. Different types of tokens. And the ability to flip tokens.
4. Ability to make x tokens or take x tokens away from a pile without having to repeat the same movement 10 times.
5. Some way to customise movements. For example turning cards sideways (tapping, of course :P)
6. Bonus points if prototypers don't have to work in Unity. I don't mind, but I know most boardgame prototypers would be like "eh wtf is that"
Network support would be amazing! Good stuff! Following with keen interest :)
I want to make my card game Left4Dead:TCG in this after the PDL jam
Then have functions that can be called to move cards around.
Eg:
EDIT: Done!