From Gabe's AMA on Reddit: "... leading us to make Steam a self-publishing system."
Short transcript of thread from here: http://www.reddit.com/r/IAmA/comments/1zkfmv/wearea_videogame_developer_aua/cfugih8?context=3
There are discussions going on regarding this here: http://www.reddit.com/r/gamedev/comments/1zmy52/steam_to_become_a_selfpublishing_system/
What are your guys thoughts/wishes/wants/hopes? Good/bad?
Personal opinion:
I think this could be great if they do it correctly, however I feel that there should still be a form of quality control on things that make it onto Steam. As a platform I think it makes sense for Steam to grow in this direction, however as for their high regard for quality to date I feel it would be detrimental to just open the floodgates to all the bad quality (low quality is fine if the developer is willing to update and raise quality, but the truly bad games) and there would need to be some kind of intermediary process in place to keep the platform full of top quality games.
Disclaimer: being an opinion, I can try my best to justify it, but it is just an opinion, and it could perhaps change over time.
Full AMA: http://www.reddit.com/r/IAmA/comments/1zkfmv/wearea_videogame_developer_aua/failsrus96 said:Hello GabeN (if I may call you that), how are you doing? Here's my question: Before Steam Greenlight was introduced, what was the process of adding a game to the Steam store?GabeNewellBellevue said:We got bottle-necked pretty fast on tools and decision making which lead us to Greenlight, and is now leading us to make Steam a self-publishing system.
There are discussions going on regarding this here: http://www.reddit.com/r/gamedev/comments/1zmy52/steam_to_become_a_selfpublishing_system/
What are your guys thoughts/wishes/wants/hopes? Good/bad?
Personal opinion:
I think this could be great if they do it correctly, however I feel that there should still be a form of quality control on things that make it onto Steam. As a platform I think it makes sense for Steam to grow in this direction, however as for their high regard for quality to date I feel it would be detrimental to just open the floodgates to all the bad quality (low quality is fine if the developer is willing to update and raise quality, but the truly bad games) and there would need to be some kind of intermediary process in place to keep the platform full of top quality games.
Disclaimer: being an opinion, I can try my best to justify it, but it is just an opinion, and it could perhaps change over time.
Comments
In that way I think it's ok, actually it'll be a lot like the App Store, and the walled garden being the Featured apps sections.
On the other side, as game developers rather than game buyers, we're naturally going to be concerned that our games might be mistaken for the trash. The only way to make your way above that is to have a quality game, good press coverage, and really make an effort to get as much good publicity for your game as you can. But, that's kind of how Greenlight works already, so making Steam self-publishing is just taking out the middleman.
In other words, if your game and marketing strategies are good enough to get enough people to vote for it on Greenlight, then they're good enough to make your game stand out from the crowd on a self-publishing system too.
Everything you need to do on greenlight still applies. I predict that taste makers will become king-makers, as popular youtubers are in prime position to capitalise on curated storefronts and make shit loads of money (good for them). That's both terrifying and super exciting.