[Alpha] Re-Spawn Tournament
Next Alpha Release scheduled for 1st April 2014
This is the Alphaaaaaaaa!!!! Re-Spawn is a First Person Shooter game set in the near future. It has been inspired by classic games like Quake 3 Arena and Unreal Tournament. This game is currently still under development and we are getting ready to make a Public Alpha release. Please join us on the forums and keep up to date with the progress or join in on the discussions.
Official Website: http://respawn.gobbogamessa.com/
Official Forums: http://respawn.gobbogames.co.za
Official Blogs: http://ggrespawn.tumblr.com/
Facebook: http://www.facebook.com/ggrespawn
Google+: http://plus.google.com/u/0/111655141078939611311/posts
Twitter: http://twitter.com/ggrespawn
Skype: ggrespawn
G-Talk: respawn@gobbogames.co.za
E-mail: respawn@gobbogames.co.za
YouTube Videos (They are slightly dark and the new release is addressing the lighting issues).
Re-Spawn: Urgh ... They Got Me
Re-Spawn: Texas Chainsaw Massacre
Facebook Albums:
v1.1 - GUI - This is the new GUI using our distributed UI system
v1.0 - In-game Footage - Some screenshots from in-game.
v1.0 - Weapons - These are the various weapons available in v1.0.
v1.0 - These are the WIP screenshots of v1.0 of Re-Spawn.
Alpha Launched
On Sunday the 20th of October I woke up and asked myself one simple question: "Why am I delaying the release of the Alpha ... just take the plunge and let it loose!"
So with a little trepidation and a lot of humility I released the Alpha to the testers on Sunday evening ... and I am so happy that I did. It has gone extremely well. The server has been up and running non-stop since then and is as stable as ... ummmm ... errrr ... it is stable. 8-}
6 bugs and 2 enhancements have been logged so far and I have managed to squash 5 bugs and add 1 enhancement.
I am currently working on a new patch that will add some extra functionality, new features and a couple of more arenas as well as the fixes for the bugs logged already.
We Need You!
We are still looking for some more Alpha Testers and people who are willing to host some servers for us in Europe and the U.S. (currently I am operating from South Africa) ... so if you are keen to get involved or offer us some assistance please email me at respawn@gobbogames.co.za.
Invites have been sent out to all those who were involved in one of the very early Pre-Alpha tests as well as those who have expressed interest in joining this Alpha.
If you think we have missed you or you would like to gain access to the alpha, please send me an email at respawn@gobbogames.co.za, with your preferred email address. We have limited the number of keys available but should there be one available, we will send you an email with your key as well as further instructions.
Please note that this will be handled on a first-come-first-serve basis and it is imperative that you give me a valid email address as the key is tied to that email address.
Now What?
Well I am now working on the next release (as mentioned above) and will continue to develop the game on an iterative approach ... adding more elements and features as we progress. During this time the game will stay in Alpha and I will continue to let people join the Alpha to help us. Ultimately I want players to tell me what they would like to see int he game and hopefully it can make it in to the final product.
I am also working on a nice shiny trailer that will be used for all types of marketing (and hopefully the IndieGoGoGo campaign) and will feature prominently on both the Re-Spawn and Gobbo Games website.
I have also started working on the website for both Re-Spawn and Gobbo Games and will be adding the Press Kits first ... hey I am all about marketing ... not really but who is checking. 8-}
IndieGoGo / KickStarter
Why do I want to do Crowd Funding? There are a few things that I would like to add to Re-Spawn and unfortunately these require money to get, some of these are things like Occulus Rift Support, Mac Support, some New Art and even some changes to get the game to compile on Linux (both Server and Client). Unfortunately I won't be able to dedicate the time to this and will therefore have to try to contract some people in to get this going for me.
The game will go ahead regardless of Crowd Funding and I will eventually this support in ... it might just take a little longer because I will then have to get the funds together the old fashioned way. 8-}
Other Forms of Marketing
Once I have enough traction and have a nice user base, I am going to start doing the typical merchandising of the game using places like Zazzle. Some of these merchandise items will become part of the Crowd Funding Rewards.
Overall I am very happy with the release, a lot of my concerns have been alleviated and it is now a matter of forging ahead with the iterative development process. The game will continue to be extended and I will continue to add to it until I feel that the it will be ready for a Public Beta.
Prior to that I might do a Private Beta to drum up some more support. I am hoping that having a working game when I look at Crowd Funding might help to make the project more credible and might be able to give it that extra push to market.
Exciting times ahead. 8-}
Stay tuned for more updates and hope to see you all in game real soon.
Next Alpha Release scheduled for 1st April 2014
This is the Alphaaaaaaaa!!!! Re-Spawn is a First Person Shooter game set in the near future. It has been inspired by classic games like Quake 3 Arena and Unreal Tournament. This game is currently still under development and we are getting ready to make a Public Alpha release. Please join us on the forums and keep up to date with the progress or join in on the discussions.
Please note that the YouTube Videos are slightly dark and the new release is addressing the lighting issues.
Official Website: http://respawn.gobbogamessa.com/
Official Forums: http://respawn.gobbogames.co.za
Official Blogs: http://ggrespawn.tumblr.com/
Facebook: http://www.facebook.com/ggrespawn
Google+: http://plus.google.com/u/0/111655141078939611311/posts
Twitter: http://twitter.com/ggrespawn
Skype: ggrespawn
G-Talk: respawn@gobbogames.co.za
E-mail: respawn@gobbogames.co.za
YouTube Videos (They are slightly dark and the new release is addressing the lighting issues).
Re-Spawn: Urgh ... They Got Me
Re-Spawn: Texas Chainsaw Massacre
Facebook Albums:
v1.1 - GUI - This is the new GUI using our distributed UI system
v1.0 - In-game Footage - Some screenshots from in-game.
v1.0 - Weapons - These are the various weapons available in v1.0.
v1.0 - These are the WIP screenshots of v1.0 of Re-Spawn.
Alpha Launched
On Sunday the 20th of October I woke up and asked myself one simple question: "Why am I delaying the release of the Alpha ... just take the plunge and let it loose!"
So with a little trepidation and a lot of humility I released the Alpha to the testers on Sunday evening ... and I am so happy that I did. It has gone extremely well. The server has been up and running non-stop since then and is as stable as ... ummmm ... errrr ... it is stable. 8-}
6 bugs and 2 enhancements have been logged so far and I have managed to squash 5 bugs and add 1 enhancement.
I am currently working on a new patch that will add some extra functionality, new features and a couple of more arenas as well as the fixes for the bugs logged already.
We Need You!
We are still looking for some more Alpha Testers and people who are willing to host some servers for us in Europe and the U.S. (currently I am operating from South Africa) ... so if you are keen to get involved or offer us some assistance please email me at respawn@gobbogames.co.za.
Invites have been sent out to all those who were involved in one of the very early Pre-Alpha tests as well as those who have expressed interest in joining this Alpha.
If you think we have missed you or you would like to gain access to the alpha, please send me an email at respawn@gobbogames.co.za, with your preferred email address. We have limited the number of keys available but should there be one available, we will send you an email with your key as well as further instructions.
Please note that this will be handled on a first-come-first-serve basis and it is imperative that you give me a valid email address as the key is tied to that email address.
Now What?
Well I am now working on the next release (as mentioned above) and will continue to develop the game on an iterative approach ... adding more elements and features as we progress. During this time the game will stay in Alpha and I will continue to let people join the Alpha to help us. Ultimately I want players to tell me what they would like to see int he game and hopefully it can make it in to the final product.
I am also working on a nice shiny trailer that will be used for all types of marketing (and hopefully the IndieGoGoGo campaign) and will feature prominently on both the Re-Spawn and Gobbo Games website.
I have also started working on the website for both Re-Spawn and Gobbo Games and will be adding the Press Kits first ... hey I am all about marketing ... not really but who is checking. 8-}
IndieGoGo / KickStarter
Why do I want to do Crowd Funding? There are a few things that I would like to add to Re-Spawn and unfortunately these require money to get, some of these are things like Occulus Rift Support, Mac Support, some New Art and even some changes to get the game to compile on Linux (both Server and Client). Unfortunately I won't be able to dedicate the time to this and will therefore have to try to contract some people in to get this going for me.
The game will go ahead regardless of Crowd Funding and I will eventually this support in ... it might just take a little longer because I will then have to get the funds together the old fashioned way. 8-}
Other Forms of Marketing
Once I have enough traction and have a nice user base, I am going to start doing the typical merchandising of the game using places like Zazzle. Some of these merchandise items will become part of the Crowd Funding Rewards.
Overall I am very happy with the release, a lot of my concerns have been alleviated and it is now a matter of forging ahead with the iterative development process. The game will continue to be extended and I will continue to add to it until I feel that the it will be ready for a Public Beta.
Prior to that I might do a Private Beta to drum up some more support. I am hoping that having a working game when I look at Crowd Funding might help to make the project more credible and might be able to give it that extra push to market.
Exciting times ahead. 8-}
Stay tuned for more updates and hope to see you all in game real soon.
Next Alpha Release scheduled for 1st April 2014
Comments
It's the poster's responsibility to get people interested, not the reader's responsibility to read wall of text and become interested.
Besides, you can drop the youtube link here straight and it'll embed. Automagically. It even adds to your view count from here.
But anyway, don't have to listen to me :) It's just one man's opinion :)
I'm a big Quake fan and have been looking forward to people revitalising the genre, so this looks interesting to me.
Some questions... What does this game have that Quake 2/3 didn't? Besides nicer graphics. Are there and advanced movement mechanics such as strafejumping or UT-style dodges?
Well the movement is the normal jump, crouch movement so the enhancements are not there. The fundamental change is the usage of Clones and a Handicap system that is all tailored to make this game targeted for the eSports market.
Basically the idea is that in order to compete in matches, you need to have x amount of clones in your clone bank. Clones can be purchased with in-game credits that you earn from betting on matches or competing in matches. Game credits can also be spent on visual enhancements but no game enhancements.
The handicap system works on the clone count needed to compete in a match, so a higher tiered player will get less clones for a match and a lower tiered client will get more ... simplified for this discussion.
The autonomous clones are also geared to be smarter and will use Cover Points and Nav Meshes to out flank you ... they are also designed to retreat if you are pounding them with a bigger weapon and go off to find a bigger one themselves.
We are toying with the idea of adding vehicles in certain maps and I have been looking at the Tribes 2 style jetting ... but that is not confirmed yet.
To be honest, we are still in the early stages of the game and there is definitely a possibility for more advanced movement mechanics if the testers feel that it is needed.
We are also going to support the Occulus Rift ... the support is in the code, I just need to test it now with an Occulus Rift Development Kit.
Next Alpha Release scheduled for 1st April 2014
After I finished the last few issues last night I ran a play test and scheduled screenshots to fire off every 15 seconds ... the gallery is the result of two very brief play sessions (will do a much longer one this weekend) -- https://www.facebook.com/media/set/?set=a.773615492649316.1073741830.353075714703298&type=1
I have a few more things to finalise before the next Alpha Release ... but last night was the completion of a major hurdle and cleaned the Game Play up to a stage where I am very happy with the result.
The video and the screenshots are still the original Factory map (re-textured and modified version of Q2DM8) and I will add more screenshots and videos of other maps when I test them.
My next update will talk about the Stats Tracking System that I have in Game Flow now ... oh yes ... we are tracking almost everything. Update will come through next week some time. 8-}