Unity 2D web build not displaying full screen
Hi All,
So I have been playing around with Unity's new 2D features and I have been working on a little platformer. I would like to post a new build to the forum, but for some reason the web builds are only displaying half of the screen (that is half of what I see when I run the game in the editor during testing). I have played around with the build settings (resolution mainly), but can't seem to get the web build to display the entire play area/screen size. Any advice? Know it is probably something stupid that I am missing, but is really frustrating so any help will be appreciated.
So I have been playing around with Unity's new 2D features and I have been working on a little platformer. I would like to post a new build to the forum, but for some reason the web builds are only displaying half of the screen (that is half of what I see when I run the game in the editor during testing). I have played around with the build settings (resolution mainly), but can't seem to get the web build to display the entire play area/screen size. Any advice? Know it is probably something stupid that I am missing, but is really frustrating so any help will be appreciated.
Comments
You can test this pretty easily in the editor by forcing the game view's resolution to that of the webplayer.
Not sure if this is the mistake you're making though, but it sounds like it might fit. Otherwise maybe post some screen shots or more details if the problem isn't resolved?
https://www.dropbox.com/s/ec05lhwheketwqb/Screenshot 2014-02-26 19.00.55.png
Instead of the cool screenshot I see in everyone else's posts. Sorry for all of these noob questions, but i'm sure if I am doing it wrong someone else is struggling too. Again, any help will be appreciated.
It's probably important to note that your normal Dropbox share link for images won't work for hotlinking, and you want the direct URL to the file (the same one you would use to download, as I've linked). I don't know if those links at Dropbox are necessarily permanent, or if Dropbox particularly appreciates hotlinking like this, but that should work.
You're often better off hosting it somewhere like photobucket, imgur, or one of the other millions of image hosts. If you do that, be aware that all images hosted on imgur and many other image hosts are public, in case you want to share something selectively