Game Maker or Construct 2?
Sorry if this has been discussed elsewhere, in which case just point me to the relevant thread.
I wanna start making prototypes not so much to showcase my game mechanics and dev skills but rather my 2D art and animation, and I was hoping you guys could give me some pointers. The comparisons I've seen online aren't consistent, some say GM, some say C2, but you guys know what you're doing and I'd love your input. As I mentioned: emphasis on visuals is first priority, ease of use a close 2nd. If you've made a rigged character on both of these: which one wins?
I wanna start making prototypes not so much to showcase my game mechanics and dev skills but rather my 2D art and animation, and I was hoping you guys could give me some pointers. The comparisons I've seen online aren't consistent, some say GM, some say C2, but you guys know what you're doing and I'd love your input. As I mentioned: emphasis on visuals is first priority, ease of use a close 2nd. If you've made a rigged character on both of these: which one wins?
Comments
Game maker standard is available for free until the 2nd of march, so get it and try it for a week or so.
A slightly limited Construct 2 is free to try. Get it and try it for a week or so.
See which one you prefer to use, and stick with that.
The friend of mine who originally got me started on GM years and years ago made something in C2 a while back, so I assume it's not like the two are crazy different.
0xbfebd5b6
I couldn't resist :P
But ultimately, I think @AlphaSheep's advice holds for that too. Try it. If it works for you, run with it. There is really no right answer. The old adage says that the best tool for the job is just the one you know best.
http://www.hutonggames.com/ (Of course Playmaker costs $100, but comes with what looks like decent documentation http://www.youtube.com/user/HutongGamesLLC)
That said, I don't think anyone here uses Playmaker, but I've only heard good things about it. And Unity's 2D capabilities since 4.3 are bad ass.
BTW I have bought GM Pro, RPG Maker VX Ace, Multimedia Fusion 2 and plan to look at Unity now that it has gone 2D. Aaaargh, why all these pesky options! Dammit! Construct 2? ooooh...
GameMaker is probably a bit more powerful than construct, and there might be some performance advantages in favour of GameMaker over browser-based. That being said, give it all a try. Then stick with whichever one you feel you can express your creativity with the most, but still enjoy within your skill set :)