A new take on how to deal with piracy, or a very old one?
So what happens when a developer notices that their game is being pirated?
Should they use draconian DRM,
Or do they do something new which is actually rather old skool.
Should they use draconian DRM,
Or do they do something new which is actually rather old skool.
Comments
Which to me is an adaptation of shareware.
The reason I am happy is that instead of fighting piracy — which unless you are Diablo 3 is nigh impossible, also from what I hear Diablo 3 is rather shitty — you find a way to make it easier for pirates to give you money.
Stardock did this with Sins of a Solar Empire's patching system. You would only get a patch if you logged in, and we're doing something similar with DD. If you log in, your game is saved to our server, and available on any device where you own DD.