[Job] I need a Unity dev for a Virtual Foosball game!
Hi all,
I urgently need someone to help with a multiplayer 3D Foosball game we're busy making for a client activation. It's going to be fun! I've got in-house design, 3D modelling and audio sorted. What I need is an experienced Unity3D developer who can turn this around quickly (max 3 weeks). This is for people with time to take on freelance work, obviously.
Just to clarify - this is a single screen game intended for use at an event. None of the usual polish for a commercial/public release will be necessary, and some of the more complex stuff in terms of integration with our multiplayer controller system will be handled by our in-house lead developer. So your role will really be to get the basics of game itself working - physics for spinning foosball players, a soccer ball and triggering goals, some UI stuff on screen (player names, scores) that sort of thing. As technical director of the project, I can assure you that we will keep the scope reasonable.
Please get in touch with me if you're interested - either here or directly via stephen@mannmademedia.com
If you're curious about Mann Made Media Interactive Design and what kinds of cool stuff we do, check out http://www.mannmademedia.com/services/interactive
Thanks!
Stephen
I urgently need someone to help with a multiplayer 3D Foosball game we're busy making for a client activation. It's going to be fun! I've got in-house design, 3D modelling and audio sorted. What I need is an experienced Unity3D developer who can turn this around quickly (max 3 weeks). This is for people with time to take on freelance work, obviously.
Just to clarify - this is a single screen game intended for use at an event. None of the usual polish for a commercial/public release will be necessary, and some of the more complex stuff in terms of integration with our multiplayer controller system will be handled by our in-house lead developer. So your role will really be to get the basics of game itself working - physics for spinning foosball players, a soccer ball and triggering goals, some UI stuff on screen (player names, scores) that sort of thing. As technical director of the project, I can assure you that we will keep the scope reasonable.
Please get in touch with me if you're interested - either here or directly via stephen@mannmademedia.com
If you're curious about Mann Made Media Interactive Design and what kinds of cool stuff we do, check out http://www.mannmademedia.com/services/interactive
Thanks!
Stephen
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Comments
That right there is why I don't deal with ZA agencies any more :)
That perception is not healthy.
Game devs just want to make the right thing, with good polish, attention to detail, creating an enjoyable experience. That's what a game is after all, an enjoyable experience. And those take time. If a logo and tagline and a bunch of words can take months, a polished interactive experience should be allowed to take at the very least that amount of time.
/rant
Might be an idea to post your graphics and/or mockups. Plus I don't think calling probably the single most experienced person in the country in terms of game project scope "scared" is a valuable thing to do ;)
-edit- Hah, everyone said the same thing!
...yeah, what he said.
If you feel negative about it, no worries for me. No need to apply.
Keep in mind that this is not a game for public release. It is a single platform, it will work on hardware we spec ourselves, and it literally only needs to work for the event that it's being made for.
Anyone who is interested I will give more detail, obviously. And we'll ensure that the scope is reasonable.
I am the lead developer on this project :)
Like Herman said Stephen knows his stuff otherwise I would not be working here. The scope is reasonable for the spec required. There is one screen and this is for an event so you don't need the usual polish like with regular games.
The will be done as well as all the assets needed.
The interesting thing for me here is the value proposition difference between your average agency made game and game made for commercial release over months or years. Not necessarily a criticism of the original post but does speak volumes about why I'm trying my best to move away from agency work.