And the Ultimate 2D Tile Editor is:

http://www.mapeditor.org/ <- Tiled?
Anyone else?
Thanked by 1Tuism

Comments

  • edited
    believe it or not, at Tasty Poison we used Tiled to define the levels for Neon Shadow... we had a script to transform the tiled 2D representation into a 3D world, since we never had to go up or down in the game (a design decision to keep production time as short as possible)

    It got a little clunky near the end as features got added to the mix (since we'd have a map layer for EVERYTHING) but was one of the better 2D map tool we could have used short of building a custom one for our needs!

    So yup, Tiled == win
  • lol, trying to imagine that in my head. Sounds epic though.
    Thanks for the advice.
  • I still use @dipso's TuDee editor: http://www.diorgo.com/v1/?p=366

    Tiled was pretty cool, but the time invested in experimenting with and learning TuDee has kept me going back to it.
  • TILED! I love this tool. I can export my maps as JSON files which I can then de-serialize with a few lines of code. I was hard-coding 2 dim arrays before. Man how painful. Yep, you can't go wrong with Tiled.

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