believe it or not, at Tasty Poison we used Tiled to define the levels for Neon Shadow... we had a script to transform the tiled 2D representation into a 3D world, since we never had to go up or down in the game (a design decision to keep production time as short as possible)
It got a little clunky near the end as features got added to the mix (since we'd have a map layer for EVERYTHING) but was one of the better 2D map tool we could have used short of building a custom one for our needs!
TILED! I love this tool. I can export my maps as JSON files which I can then de-serialize with a few lines of code. I was hard-coding 2 dim arrays before. Man how painful. Yep, you can't go wrong with Tiled.
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It got a little clunky near the end as features got added to the mix (since we'd have a map layer for EVERYTHING) but was one of the better 2D map tool we could have used short of building a custom one for our needs!
So yup, Tiled == win
Thanks for the advice.
Tiled was pretty cool, but the time invested in experimenting with and learning TuDee has kept me going back to it.