The Game Maker: Studio Family
Yoyo Games have announced three new additions to Game Maker Studio. The base product is free, but comes with some limitations. Here is a list of the versions available:
GameMaker: Studio [FREE!]
Immediately get started creating high quality games then publish native executables for both Microsoft Windows and OS X with a resource limited FREE version of GameMaker: Studio™.
Limitations within the FREE version can be seen at the bottom of this news post.
GameMaker: Studio STANDARD [$49.99]
Unlock unlimited resources with GameMaker: Studio™ STANDARD and distribute your games to Microsoft Windows and OS X users around the world.
STANDARD customers will be able to upgrade to PROFESSIONAL at any time for $59.99.
GameMaker: Studio PROFESSIONAL [$99]
GameMaker: Studio™ PROFESSIONAL unlocks the full power of GameMaker: Studio™, giving you all the great features of STANDARD with the added ability to purchase and plug-in Android ($199), iOS ($199) and HTML5 ($99) export modules, collaborate within a team through Source Control and monetize your game with an unprecedented amount of Developer Services.
GameMaker: Studio MASTER COLLECTION [$499]
Bringing all of GameMaker: Studio™’s best features and export modules together, GameMaker: Studio™ MASTER COLLECTION gives you the power to create, test, monetize and distribute games to iOS, Android, Windows, OS X and HTML5.
http://www.yoyogames.com/news/117
Comments
That said, money for something useful isn't an alien concept. If you see value in the stuff GM's offering, upgrading for the cost of a game or two shouldn't be a big deal :)
http://indiegames.com/2012/09/gamemaker_aims_to_be_the_unity.html?utm_medium=referral&utm_source=pulsenews
In it is this line: That insinuates that there is a development environment for OSX. Which there isn't. Can anyone find anything contrary to that? I couldn't...
http://www.yoyogames.com/gamemaker/studio
I dunno, I think they deliberately make it blurry to compensate for the lack of real support on Mac :(
That's how we made the Mac version of DD, so I definitely have a version of Game Maker working on my Mac. It's just not Studio, yet.
There is Construct 2, Stencyl and a few other major ones which seem to be able to produce some really good games.
Whether or not something can produce a good game isn't really a concern, anything can. You can write a game in raindrops or you can built one electron by electron on the first hardware to ever crawl out of a swamp.
When it comes to tools, the only thing anyone should care about is the sum of how much time it's going to take them to learn one vs how long they'll need to use it to build what they're dreaming about. That's different for everyone, a balancing act that's constantly changing as new things appear and new ideas are had.
As such, all we try to do here objectively is point out where people's estimations of the time required for both are way off the mark, with references to the history of real time spent with these tools. That's why I can say that GM is, in my opinion and experience, the best time-for-output tool out there right now for games where people are trying to find their feet as designers. The addition of more output options for a tool simply reduces the time needed to produce things on multiple platforms. Scirra and Stencyl are both pretty good, they're just not as good at exporting right now. Maybe they will be in the future :)
Although they don't have a Mac Version of Studio, it still allows you to export to mac and test it "locally".
I was specifically talking about the studio dev environment. Which just means I'll have to bootcamp a Mac when I get one to be able to do my studio work on the go :)
The closest I could find about this was on the system requirements
http://store.steampowered.com/app/214850/
GameMaker is now the first non-valve software to be on the Steam Software store, and there is nary a mention of this in my Steam client.
Pandawlf.com is — however — amazing and all mine. And will one day actually have something on it. When I get around to it. Maybe >.>
@Landman -The Game Creators have made some good tools. FPS Creator (has a freeware version) is excellent for First Person Shooters. The Click Team have a good tool too. HOWEVER, I prefer Game Maker because you can do the click and create style or use the GML or even build your own extensions. Also I find that for amateur/hobby game developers there is a lot more helpful support. For newbies like myself the built in graphics editor is also great (better than the one in The Games Factory). Just my two cents worth. :oD