Google Play paid apps vs iTunes
So I'm getting closer to publishing my mobile game. If all goes well it will happen at the end of next month.
Been busy sorting out platforms to publish to etc, want to get all in order before I get a surprise.
And so I did :P
I want to share this to get some clarity as I'm sure there are a number of you guys that know more about this.
I signed up for IOS. Got the free and paid contract sorted. Everything is in order, I just need to upload and get approved.
I left Android for last as it shouldn't be as complicated as Apple right?
So yeah, got a surprise when I saw our country ain't listed here for Merchants:
https://support.google.com/googleplay/android-developer/table/3539140?hl=en
I wasn't planning to sell my game. I just wanted 1 in app purchase to remove ads.
So in essence the work around is to get my buddy in Canada to signup for me etc
or to go free with ads.
Anybody have some comments on this, workaround, ideas or knowledge on Google's plans for SA?
Been busy sorting out platforms to publish to etc, want to get all in order before I get a surprise.
And so I did :P
I want to share this to get some clarity as I'm sure there are a number of you guys that know more about this.
I signed up for IOS. Got the free and paid contract sorted. Everything is in order, I just need to upload and get approved.
I left Android for last as it shouldn't be as complicated as Apple right?
So yeah, got a surprise when I saw our country ain't listed here for Merchants:
https://support.google.com/googleplay/android-developer/table/3539140?hl=en
I wasn't planning to sell my game. I just wanted 1 in app purchase to remove ads.
So in essence the work around is to get my buddy in Canada to signup for me etc
or to go free with ads.
Anybody have some comments on this, workaround, ideas or knowledge on Google's plans for SA?
Comments
also, a shameless plug, if you are using Unity to build your game and you are a student you should consider the Windows Phone and 8 stores as you can publish on them for free and get paid directly to an SA account. You should target as many platforms as you can! When I get around to releasing on iOS and Android I'm going to do a write up on my comparative experiences across them all as well as give some usage and download stats for those that are interested.
http://www.100percentindie.com
cheers,
Ffz
The other options are Samsung Apps (as mentioned previously), and Vodacom Apps. Both stores are friendly to local developers and regularly feature locally-developed apps (they have featured some of my apps). They are pre-loaded on relevant devices and support paid apps, including carrier billing (i.e. pay using airtime, at least in the case of Vodacom), so that's a big plus! Obviously, that's just for the local market, but as mentioned, Amazon Appstore is fairly popular overseas.
Android we created a business in Australia which we distribute from.
As for Samsung it much tougher market place to get on, they test the games thoroughly and send you back videos on what basis they have rejected your app. We are on iOS and Android and got rejected twice on Samsung due to small things. Chillingo and Samsung run the 100% Indie revenue, which is currently sitting at 90% revenue, but will be dropping to 80% at the end of this month. They have all the information written up nicely on there site, I personally haven't found anything bad about the 100% Indie initiative. The free marketing isn't really free its something they offer once you are on there and there marketing team get to decide on how to market your product, if its marketable.
If you dont make it onto Google Marketplace dont worry, as Samsung, Amazon, Opera and just about every other new market place allows for the sale of APK files. Also the new kid on the block for us westerners is KII, We are still looking into distributing on it, but havent heard back from them yet.
https://secure2.entropay.com/unprot/registration/userInformation.html
Then use it to register the merchant account as follows:
http://androidituts.com/how-to-sign-up-for-google-play-developer-account/
I haven't tried this yet, but might give it a go. Obviously, getting the money back into the country will be tricky, incur fees and taxes.
I just got myself a google wallet.
Used a friends Barclays account with home address and telephone number to do it, after I created a new gmail account under UK.
I even did it via SA proxy and still worked.
I do have access to a wallet now on my 2nd dev account, so let see if it works when I test IAPs tomorrow :)