"How to not suck at game design"

edited in General
Oh split infinitive, after years of acceptance, why do you still make me wince?

My girlfriend shared this with me. It's a blog that covers a broad range of topics, maintained by a German university lecturer (as far as I know). Stuff like game criticism, sociology, art, and a bunch of other cool, relevant stuff.

I haven't had the chance to read through them properly, but the two posts I have read have been pretty spot on. :) Specifically, the one about how "concept art" we're often shown as marketing material often really isn't actually concept art, but promotional material instead.

http://howtonotsuckatgamedesign.com
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