"How to not suck at game design"
Oh split infinitive, after years of acceptance, why do you still make me wince?
My girlfriend shared this with me. It's a blog that covers a broad range of topics, maintained by a German university lecturer (as far as I know). Stuff like game criticism, sociology, art, and a bunch of other cool, relevant stuff.
I haven't had the chance to read through them properly, but the two posts I have read have been pretty spot on. :) Specifically, the one about how "concept art" we're often shown as marketing material often really isn't actually concept art, but promotional material instead.
http://howtonotsuckatgamedesign.com
My girlfriend shared this with me. It's a blog that covers a broad range of topics, maintained by a German university lecturer (as far as I know). Stuff like game criticism, sociology, art, and a bunch of other cool, relevant stuff.
I haven't had the chance to read through them properly, but the two posts I have read have been pretty spot on. :) Specifically, the one about how "concept art" we're often shown as marketing material often really isn't actually concept art, but promotional material instead.
http://howtonotsuckatgamedesign.com