Godot Engine now open source

edited in General
Have not had a chance to delve into this, but it is intriguing. Comes with the disclaimer that this is their internal tool so might be a bit lacking in the UX dept. But that's the whole thing about open sourcing - if a community forms around it, it will grow and improve.

http://www.godotengine.org/wp/

Comments

  • edited
    I'm going to try make something simple in this when I have some time... I have to say that at ~8MB, I think it must be one of the smallest game engines I've downloaded in recent years. EDIT: I just found that there's another 100MB of export templates which have to be downloaded seperately.

    It can't build for iOS yet... That's apparently coming soon.

    It uses it's own language called GDScript, which at first glance seems like Python with a couple keywords changed. The engine already has support for switching languages (although GDScript is the only choice at the moment), and there's a page for a tutorial that's yet to be added for "Adding a new scripting language." It's also got it's own built-in shader language, which is a simplified subset of GLSL. It can apparently also be extended by modules written in C++.

    Going through the list of tutorials they plan on doing, it looks really promising, although two thirds of them aren't available yet. The basic tutorials are all there (loading resources and creating a 2D game with animations and a GUI), but there's pretty much nothing on any intermediate or advanced topics. There don't seem to be any tutorials at all for 3D yet. Hopefully a community forms and starts fixing up the documentation.

    EDIT: Anyone who want's to get into it, but wants more documentation, be sure to have a look at this reddit thread.
  • Wow, there are some really fancy features there.

    Things that this has that I'd really like in Unity:
    - Prefabs within prefabs. Been promised this by unity forever.
    - Scene inheritance
    - Multiple scene editing. Unity has added a weird additive scene editing feature, which I can see as being useful in some cases, but what I really want is just tabbed scenes like Godot has.
    - Live editing on devices. I saw a plugin for Unity that let you tweak a few things remotely but it wasn't close what remote full scene editing would give you.
  • This looks pretty cool. I might try it out for a game jam soon enough.
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