Concept art - Need someone with an awesome sci-fi imagination
Hi Guys
I'm just about ready to start engaging with an artist for some concept artwork for the game that I'm working on.
I'd really love to keep it local, but need some guidance on how to best package my request.
What kind of information is needed - do you need reference materials, some kind of back story - what will work best to communicate the idea and style that I have in my head without causing too much confusion?
Is it acceptable to ask for samples beyond what I've seen in portfolios (some are close, but not quite what I need). Concept art is a difficult one, because it is basically generating something from scratch, so there's also a good chance that some work will not fit the cut and I have no idea what are the rules of engagement.
Thanks.
I'm just about ready to start engaging with an artist for some concept artwork for the game that I'm working on.
I'd really love to keep it local, but need some guidance on how to best package my request.
What kind of information is needed - do you need reference materials, some kind of back story - what will work best to communicate the idea and style that I have in my head without causing too much confusion?
Is it acceptable to ask for samples beyond what I've seen in portfolios (some are close, but not quite what I need). Concept art is a difficult one, because it is basically generating something from scratch, so there's also a good chance that some work will not fit the cut and I have no idea what are the rules of engagement.
Thanks.
Comments
I'm really interested in working with you.
You can have a look at my work here - https://www.behance.net/rashieqsasman
Let me know what you think.
Thanks.
As for samples or spec work, usually only big or well known companies ask for art tests or extra samples. They usually pay for these samples if used. You can offer the same if you are unsure. Please note that asking for or expecting artwork for free before you hire someone is not very good, it's done all over the industry sadly but in keep in mind you are asking someone to work for free.
Payment wise, an artist will either give a flat rate per image or an hourly rate. Usually the client(you) will provide a contract. It isn't always necessary but is recommended Most artists will ask for a deposit before starting work, especially if no contract is provided. Usually from 20 to 50%. Keep in mind that you are both taking a small "risk" in working together and that in the event of you not liking the work and cancelling the job, the artist still gets paid for their time and effort. I suggest doing a once off design "test" by just hiring the artist for one design and then taking it from there.
Other documentation you'l need is a non-disclosure agreement to keep everything under wraps, unless you don't mind the artist posting stuff on the net.
Engagement: Once you are in talks with an artist you are wanting to hire, ask them about their work process or what you can expect from them. Once hired the general process is that you send a detailed brief/ref to the artist and they let you know when to expect some images. They'l give you a few designs to choose from or mix and match. From there it is just a case of narrowing down the designs to one you like. This can take a few tries but don't expect the artist to do 50 changes on one design. All artists fear the "I don't know what I want, but I certainly know what I don't want" client. Then simply rinse and repeat for the next design.
hope this helps
1. thumbnails or sketches,
2. line art or black and white,
stage 2 usually comes with a colour treatment once stage 2 is approved
3. final coloured and finished version
You can opt to shave back on the concept stages, but not the other way round, e.g do only 1 and 2, but not only 3
Dunno if I've explained this right :P