is twitch.tv a fad? - your thoughts on promotion and income generation
Hi,
I didn't see a topic on this via search, and stumbled on this recently and was wondering if this really works.
By this I mean, making money on a twitch channel by just playing games and accepting subscriptions and donations,
the one guy is like 30years old and does this fulltime playing Hearthstone - that sounds like fun!
PS: If you play Hearthstone - friend me at Boysano#2759 or any blizzard game
Also what is your thoughts on using it as a promotion platform for your games?
I didn't see a topic on this via search, and stumbled on this recently and was wondering if this really works.
By this I mean, making money on a twitch channel by just playing games and accepting subscriptions and donations,
the one guy is like 30years old and does this fulltime playing Hearthstone - that sounds like fun!
PS: If you play Hearthstone - friend me at Boysano#2759 or any blizzard game
Also what is your thoughts on using it as a promotion platform for your games?
Comments
All in all, I think as a developer it's serves a great way to build community interest in games, pull in interested players and viewers, and just connect with your players. All you need is the right group of people streaming for you.
Individual streamers/LPers/casters need a good personality, good voice and whatever skills the games they're playing require - or at least, an understanding of the skills the games need. Good Starcraft casters have to be able to read the game, not just tell you what's going on right now. Many SA streamers are let down by their accents and/or their approach to trying to build an audience - they're not focusing on what makes them unique.
Using streamers as an indie is pretty easy - first you have to have a game that they want to play. Then you give them access to the game and support them. We did a lot of stuff with ToRNiS (Russian streamer, peka!) and MANvsGAME (DannyB knows him, really cool guy) around the launch of Desktop Dungeons. Both were great for us in terms of attention and people checking out the game. We also pushed to get lots of Youtubers interested, but I got a bit bummed when NorthernLion didn't get into the game despite it being basically the perfect fit for him (roguelike, deep, etc).
These days there are a lot of people putting up their DD runs on youtube, everyone from advanced players doing tutorials and community challenges, to newbies showing their frustration with the game. It's good fun to watch and we're hoping to do some stuff to the game to encourage streaming/youtube-friendly types of play if possible - make things more competitive, etc.
I think your approach to find good streamers to promote your game is very clever!
I'm not sure of any SA people streaming but I know there are SA guys uploading to utubes.
At home I can comfortably stream at 640x480 using a lower framerate (I find 15~25 works best), but that is also using some beefy resources for decent compression etc if I am using a res to play higher than 640x480.
We also have similar bandwidth limitations when it comes to pre-recorded video for YouTube upload. It took me ~12 hours to upload 700~900mb of video when I had that dream of doing YouTube lets plays, and even then I had to limit myself in terms of res to upload. I could save 40% of the filesize by going to 480p instead of 720p, but often people watching lets plays want higher quality (even in games that are essentially less detailed regardless of resolution). Besides having to look professional you need to be able to speak professionally ALL the time, it is a harder skill to master than one might imagine.
Ideally you need to try get international lets players to play your game as they have the facilities to actually do high quality video uploads (whether streamed or recorded for YouTube).