Tools/Resources MakeGamesSA People Use

edited in General
Hi

I am curious which tools everyone is using to make their games.

I use Game Maker for most of my tool needs.

As for resources I use:
Sound - http://www.bfxr.net/
Pictures/Inspiration - http://opengameart.org/
General questions/queries - http://gamedev.stackexchange.com/

So what do you use?

Comments

  • I use Unity when I can.
    I create most of my own assets that I need.
    Programs I use:
    3DS Max, Photoshop, Fruity Loops and Mudbox.
  • As a coder I'm using GMS Pro
    As for assets I use GM'ers sprite editor (think MS Paint) and make crappy place-holders.
    Sound : There is none.
  • edited
    I use GMS and Unity on the engine and scripting side.

    I make crappy 3D models and animations in Blender, and crappy 2D art in the GIMP (which is finally usable) or the GM bitmap editor.

    Sound is done using a varied combination of BFXR, SFXR, free online sounds, MIDI samples, a microphone plus some creative foley, and Audacity to bring it all together.

    I do my music using a decent MIDI keyboard, Jazz++ for MIDI sequencing and edits, a soundfont rerenderer whose name I forget, and Audacity for mixing. I need better music software. -_-
  • Erm, tough question, can't really be a short answer... Bear with me.

    Everything is in arb order.

    Development:
    - Unity3D
    - Game Maker (I have 7 and the Studio: Pro variants)
    - XNA (by extension Monogame I guess)
    - SDL (primarily C#, sometimes I dabble with Ruby)

    Sounds/Music:
    - SFXR (and variants, bfxr, asfxr, etc)
    - Linux Multimedia Studio (LMMS I believe)
    - Reaper.fm
    - Ausdiosauna is also really cool ( http://www.audiosauna.com/studio/ )

    Sprites/Textures/models:
    - opengameart.org (2D, 3D, etc)
    - http://www.kenney.nl/ - my new favourite guy. Seriously cool dude right there. He is on some asset making rampage at the moment (2D)
    - Paint.NET
    - Gimp
    - Photoshop CS2 (which is free, FYI)
    - Blender
  • edited
    I think I've seen this thread before: http://makegamessa.com/discussion/comment/15126
  • @edg3, Ausdiosauna is awesome, going to play around there a bit, thanks.

    @dammit, damn I did do a search but didn't find that thread, thanks I shall gawk upon it.

    Seems like a lot of us are using some 3rd party engine, as a programmer myself I was always hung up on writing my own engine, but after getting GM Studio on steam sale I realized that I love making the games and writing the engine was getting in the way. It's still something I want to do, maybe one day.

    -R
    Thanked by 1Bensonance
  • To be fair, the search sucks :P

    We do need to consolidate things in a visible area to prevent these types of things resurfacing over and over. I wonder how, we were using a wiki, but that seems to have fallen by the wayside.
    Thanked by 1Bensonance
  • Maybe we can look at adding links to frequently occurring discussions to the FAQ section, or perhaps a Frequently Posted Discussion Section, a good example would be a question like this.
  • Oh and by WE I mean people with the POWER :)
  • @Tuism

    How I search MGSA:

    1. Go to Google.
    2. Place "Make Games South Africa" at front.
    3. Place question afterwards.
    4. Search.

    That's the only way to find anything on the forums :/.
  • Thanks :P Can we not automate that into our search bar? That, and we still should find a way to "store" stuff :P
  • ghost said:
    Seems like a lot of us are using some 3rd party engine, as a programmer myself I was always hung up on writing my own engine, but after getting GM Studio on steam sale I realized that I love making the games and writing the engine was getting in the way. It's still something I want to do, maybe one day.

    -R
    You're not alone. Writing an engine is awesome but incredibly difficult and time consuming and one must accept that you are no longer writing a 'game' but an 'engine'.

    Back in the old days there wasnt much choice of 3rd party engine and the old SAGD forums were rife with hundreds of attempts at game engines and little else. Since then, you now get shouted at if you suggest writing a game engine from scratch ;)

    Thanked by 1ghost
  • edited
    Protip @Bensonance:
    site:makegamessa.com <your search here>
    if you want specific results from this site. Works in most search engines.

    You know, I will still one day write my own engine, but for now I will spend my days making games rather. I feel like without making and finishing games I can never understand what I truly need my engine to have.

  • I mean, how does our site's search work, can't we just stick "site: " into the code of our search, make it redirect to google, something? We can keep repeating this mantra of "search on google" or we can remove our own search bar and replace it with instructions or we can integrate it into the search bar.... Anything! This is irritating that the same problems come up again and again and again and again.

    and again.

    and again.

    You get my point.
  • There is also the possibility of using the google search tool and incorporating it onto this site - it just has to have the big google sign on it unless we pay lots of monies.
  • Where lots ~ R1100/year
  • edited
    Who cares if there's google logo on it??? Let's do that!
  • I've tried a couple of times to get Google search working in the site. I'll try again soon as I've been learning PHP to be able to write my own plug-ins for MGSA
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