Humble Roguelike Bundle
I bought an extra one to do a give-away. To enter just leave a comment here about your favourite roguelike, 1 entry / person.
I'll random a winner sometime during the weekend.
Bundle Contains:
Paranautical Activity
Dungeons of Dredmor Complete
Hack, Slash, Loot
The Binding of Isaac + Wrath of the Lamb DLC
Teleglitch: Die More Edition Guns and Tunes
Sword of the Stars: The Pit - Gold Edition lock icon Sword of the Stars: The Pit - Gold Edition
https://www.humblebundle.com/weekly
I'll random a winner sometime during the weekend.
Bundle Contains:
Paranautical Activity
Dungeons of Dredmor Complete
Hack, Slash, Loot
The Binding of Isaac + Wrath of the Lamb DLC
Teleglitch: Die More Edition Guns and Tunes
Sword of the Stars: The Pit - Gold Edition lock icon Sword of the Stars: The Pit - Gold Edition
https://www.humblebundle.com/weekly
Comments
I modded all the sounds and installed a graphics set for it and everything (no comments from you text-only diehards!)
I must say Teleglitch looks the business though!
Of all the "old games that were bloody legendary", Angband would probably be one of the games I'd still be able to stand if I go back to play it now cos the pacing was up to the player. (FF6 pacing killed my soul)
Looking forward to playing Teleglitch finally :)
... ;)
it has many of the features anyway.
I also remember a blog post on the main page of dwarf fortress 2 where the dev went in a cave, got his finger cut off by a monster, then the finger get resurrected, kill the hero and leveled up, now guarding the cave as a mini boss.
I laughed at that one.
There were 3 items in your list. Here they are in random order:
Nitrogen
Slyfox
Funnynel42
Timestamp: 2014-01-30 10:35:22 UTC
Favourite roguelike: Risk of Rain. Seriously, do yourself a favor and get it (Humble store for only $10). An amazing example of just plain brilliant game design.
(I kept trying that with Starseed Pilgrim, but couldn't get the game to do that thing where it magically turned into a sculpture of gradually expanding majesty that some people seem to play, compared to the confusingly frustrating platformer with no feedback that I seemed to have gotten instead)
For me that's impressive enough (right now at least). Making something that polished, well known and acclaimed as a student is pretty damn impressive. Even if the game design isn't too stellar.
So yeah, it would be cool to know what the game's hook is.