Gameshelf project?
Hey guys :)
I've just recently realised that from all the humble bundles I'm buying, that I have a lot of extra keys for games I already have. Now I've always believed that games are just like books - they should live their lives and go to people who would appreciate them instead of being inaccessible - extra keys are like books gathering dust on a bookshelf doing nothing. That makes me sad. (so does my pile of shame but that's another story)
So I've had this idea - what if there was a way (site?) people can post their extra games, and a way for people to show that they are deserving recipients of a game (I hate to give stuff to people who are just "gimmegimmegimme". I want to give it to people who will genuinely appreciate and play it, and not just toss it on their pile of shame and forget about it.
Then I wonder about the wider implication of something like this - is it detrimental to the game dev community, in the same argument as is being raised these days that game devs are suffering because sales are becoming the norm rather than the exception, that people will wait for a game to go on sale before getting it, that it kills launch weeks, and is generally bad for the industry's growth?
Thoughts? :)
I've just recently realised that from all the humble bundles I'm buying, that I have a lot of extra keys for games I already have. Now I've always believed that games are just like books - they should live their lives and go to people who would appreciate them instead of being inaccessible - extra keys are like books gathering dust on a bookshelf doing nothing. That makes me sad. (so does my pile of shame but that's another story)
So I've had this idea - what if there was a way (site?) people can post their extra games, and a way for people to show that they are deserving recipients of a game (I hate to give stuff to people who are just "gimmegimmegimme". I want to give it to people who will genuinely appreciate and play it, and not just toss it on their pile of shame and forget about it.
Then I wonder about the wider implication of something like this - is it detrimental to the game dev community, in the same argument as is being raised these days that game devs are suffering because sales are becoming the norm rather than the exception, that people will wait for a game to go on sale before getting it, that it kills launch weeks, and is generally bad for the industry's growth?
Thoughts? :)
Comments
Guess if you give keys away you do it with a good heart and hope the reciever recieves it in the same way, just my opinion though :D